quick question, does usb loader gx allows running wbfs games from sd card?
thank you ! Everything compiles great now, will try to build it with tabmod
Were you successful??
that's a good thing if he managed to make it more stable.First impression : GreyWolf's fork seems lighter and more stable than the official one (official 1263 + tabmod seems a little bit picky and can crash easily), but I didn't make intensive tests.
I'm trying to load my backups from a EXT4 usb2 drive.
The HDD looks fine, has a single ext4 partition and is working fine connected to my laptop.
But I can't acess to the drive using USB Loader GX
The error is "Failed to initialise the USB storage."
The version used is 3.0 r1262
There is any debug option to see what is going on?
Is Ext4 supported?
Badablek, Can you create a tab mod with the latest Usbloadergx with Plugin support?yes sir ! And it's working beautifully...
First I thought I had to make some changes because of the new devkitppc/libogc, but it compiled at first attempt.
Only one little problem concerns the versioning. The script that changes version.c doesn't seem to work as it should. With official USBLGX sources, it works great, but with GreyWolf fork, it always forces version to "1" instead of "1269"
I put a read-only flag on version.c to avoid this little "bug"
If anybody wants to try, first, please, keep in mind this is an unofficial build of an unofficial version of USBLoader GX
so don't bother GreyWolf or Cyan or any official dev if it crashes or doesn't work as you want.
binary : https://mega.nz/#!3cciGRSZ!vGiOJgsgzMdR1J8bv0kuoHkAlnTW0f3JtBldm5a0oeQ
sources : https://mega.nz/#!zUNS0RBK!XJgx_AzPdpK4x7J3EHGNSKg0xJP3PUobK_cl__hS8BQ
First impression : GreyWolf's fork seems lighter and more stable than the official one (official 1263 + tabmod seems a little bit picky and can crash easily), but I didn't make intensive tests.
ps : I don't want to hijack this thread, which talks only about the official builds.
thanks GreyWolf, Cyan and all great developers of USBLoader GX !
Hey guys,
So I recently installed ios236 and D2x as I was having some issues with nintendont (appeared to be the usb, somehow was corrupted ) So I went out and bought a usb 3.0 32gb flash drive to use with usbloadergx paired with nintendont for gc games. Now I've gotten pretty much everything to work, everything is updated from nintendont to usbloadergx, HOWEVER, whenever I try to load a GC game from usbloadergx, I get stuck hanging on a black screen. Wiimote light is still on, but it never loads. I tried changing memory emulation to multi and off, all with the same results except for multi or single emulation make it to nintendont and hang on the virtual memory blocks creation once it finishes the last block. I tried loading all the games from nintendont, and all work fine which leads me to believe it's something with usbloadergx. I tried looking for any logs on the SD and wasn't able to find anything. Any and all help would be much appreciated!
I've got that enabled, but can't seem to find the log. Where would that be located? (Also I let it sit on black screen for 15 minutes and nothing happened.)Turn on OS Report for Nintendont in the settings on USB Loader GX (but don't leave it on indefinitely - it can slow the application down.) It will generate a log that may tell you what's wrong. It's likely the drive isn't partitioned properly or something isn't working with the flash drive. They're notoriously flaky on Wii homebrew and aren't recommended.
You will get a black screen when loading from GX as newer versions Nintendont don't display anything unless there's an error or there is no memory card file yet but it should start the game withing about 10-30 seconds.
If it's not in the root of your drive with your apps folder or in the Nintendont folder then it's probably not making it to Nintendont. How is your drive partitioned and formatted?
USB Loader GX (and my fork) sets the ReturnTo when calling homebrew dols to the UNEO forwarder so they should both return to it when the homebrew exits. All of that is done via reserved memory so it shouldn't be affected by partitioning, etc.
The latest version of GX from Sourceforge does not include updates to work with the last few versions of Nintendont so it's possible it's not returning because Nintendont rejected the arguments sent via GX. The current Streamline master should be compatible with Nintendont after the CC rumble and option to skip the GC BIOS were added.