Turning Wi-Fi off fixes lagging in Zelda BoTW and other Switch games

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According to Nintendo Life, Nintendo are working on a fix for the infamous frame rate drops in several Switch games. It seems to stem from issues with the Wi-Fi driver; some people have reported that turning it off or enabling "Flight mode" solves the problem.

Nintendo Life said:
You can also enable Flight Mode to disable the console's wireless connections. It's worth noting that Flight Mode doesn't work when you dock the Switch.

Our anonymous developer has confirmed that Nintendo is aware of the problem and that a fix will be included in a forthcoming firmware update.

:arrow: Read more on Nintendo Life
 

Almamu

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Maybe lowering the resolution even more, to 720p while docked and to 480p while undocked, because it can't even run at a exact 900p/720p resolution as stated before.

http://nintendoeverything.com/zelda...ses-dynamic-resolution-scaling/#disqus_thread
Thats not a fix. Its just hiding the problem. Surely, the game could benefit from a bit lower resolution to get better FPS overall, but as the article you've linked says, the resolution change doesn't explain the difference in perfomance the game shows docked vs portable. There are a couple more things to take into account, hardware-wise. I'm pretty sure the game could benefit of some optimizations based on the CPU architecture It's running on (if I recall correctly WiiU is POWER7 by IBM and Switch is ARM-based, both versions run on different hardware, so optimizing things at the same time for both systems is mostly impossible and probably CPU-specific optimizations could make the game get those extra FPS it needs, If done correctly.
 
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DeslotlCL

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It's a Wii U port. Can we stop acting like BotW is the only Switch game available to derive performance from? Fast RMX, 1080p60. In less than a month we'll have MK8D, 1080p60.
Not a full resource or graphically demanding game at all... so, 60fps is pretty much easy, even more considering rms is a kind of a port of racing neo
 

Xzi

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Not a full resource or graphically demanding game at all... so, 60fps is pretty much easy, even more considering rms is a kind of a port of racing neo
Except Fast Racing Neo ran at 720p. So clearly still taxing enough on Wii U's hardware. IMO Fast RMX looks great. Load times are insane too, basically non-existent.
 
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mechagouki

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GTA V had it's fair share of problems that Rockstar Games has fixed over time, I can't argue that It runs really well now. They have done a good work optimizing the game for both PC and PS4/XBOX thanks partly to all three using the same architecture. For example, the PC version came without that much problems because PS4/XONE users partly were used as betatesters and scratchpad to correctly optimize the game for x86.

Well it's true, to be fair, I've only owned my XB1 and GTA V for about a year, so I don't know how it played at launch. I'm just concerned that Nintendo, who really needed a sure-fire hit with Switch/BOTW are going to suffer because of poor word-of-mouth reviews and the negative impact of bugs that should have been ironed out before launch. GTA V is a continually evolving software that frequently adds new assets and gameplay modes and has amazing customization options. BOTW is (presumably, based on Zelda games historically) a stand alone title with fixed assets which is unlikely to see much, if any, DLC, and as such should have been polished to near perfection before one of the most important system launches in Nintendo's history. Of course the lagging may just be hardware related, but that doesn't explain why it wasn't identified and fixed before launch.
 
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Almamu

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Well it's true, to be fair, I've only owned my XB1 and GTA V for about a year, so I don't know how it played at launch. I'm just concerned that Nintendo, who really needed a sure-fire hit with Switch/BOTW are going to suffer because of poor word-of-mouth reviews and the negative impact of bugs that should have been ironed out before launch. GTA V is a continually evolving software that frequently adds new assets and gameplay modes and has amazing customization options. BOTW is (presumably, based on Zelda games historically) a stand alone title with fixed assets which is unlikely to see much, if any, DLC, and as such should have been polished to near perfection before one of the most important system launches in Nintendo's history. Of course the lagging may just be hardware related, but that doesn't explain why it wasn't identified and fixed before launch.
Yeah, and you're right on that. GTA V is a never-ending game that improves everyday with new assets and stuff to keep it interesting unlike BotW, bad marketing could leave Nintendo to loose third party support once again, as happened with WiiU. I do think that Nintendo needs a couple of months to get their shit together and start optimizing things as they should. It doesn't matter if BotW is a port or a title released just for that console. Its one of their flagship series and as one should run and look the best way possible. Let's just hope that those issues get fixed the same way Rockstar or other developers have done with their games on other consoles.

I don't agree on releasing half-assed ports or games that are not completely finished, but once It's done, you have to realize what you've done and fix it, and as fast as possible.
 
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all ill say and you fanboys can defend all you like.

I dont recall ever having to disable my PS4/XBX1 wifi connection to try improve game play.

I dont recall ever having to disconnect other devices in order for the console to connect or improve wifi signal

I dont recall any console having as many bad issues all in one like the switch, a lot of the issues are due to poor design and cheap hardware.

now i am not saying no console is perfect, but fuck me a lot of these issues users are simply trying to use the console as its intended...... and i find it impossible that nintendo did not pick up on these prior to launching the console.

one thing i defo hate is FUCK OFF £55 for BOTW, wow thanks nintendo for choosing expensive media format to put your games on, I thought basic PS4/XBX1 titles were bad at £49, but fuck off £55 for the basic version of Zelda and for what.... to be stored on a 8GB card.

so what happens when games get bigger during the console life.

Also @Almamu I wouldnt count on switch having games like GTA 5 or titles that keep adding new content because NINTENDONT AGAIN been cheap providing only 32GB storage on that shit system..... ANOTHER thing that is put at the users expense same as screen protection to prevent its fucking docking station scratching the shit out of your screen.... again could have been prevented by using better screens but nintendont didnt because of cost and even adding soft pads to the dock again didnt because of cost.
 
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Almamu

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all ill say and you fanboys can defend all you like.

I dont recall ever having to disable my PS4/XBX1 wifi connection to try improve game play.

I dont recall ever having to disconnect other devices in order for the console to connect or improve wifi signal

I dont recall any console having as many bad issues all in one like the switch, a lot of the issues are due to poor design and cheap hardware.

now i am not saying no console is perfect, but fuck me a lot of these issues users are simply trying to use the console as its intended...... and i find it impossible that nintendo did not pick up on these prior to launching the console.

Just like PS4 did catch the overheating issues of the first models, right? you had to shut down your PS4 unless you wanted it to burn, or the HDD problems they had, right? I'm not really attacking the console, I'm just trying to make my point here. Every hardware device on launch IS GOING TO have problems, the difference is how fast the company realizes the problems and puts solutions to them. The switch was just released and the first issues have already popped up, let's see how well Nintendo does here and what solutions they can bring to the table. We'll see If the Switch is really appealing to gamers in a couple of months, which is the time that took sony to fix some of those problems with hardware revisions, firmware updates and game fixes.

Also @Almamu I wouldnt count on switch having games like GTA 5 or titles that keep adding new content because NINTENDONT AGAIN been cheap providing only 32GB storage on that shit system..... ANOTHER thing that is put at the users expense same as screen protection to prevent its fucking docking station scratching the shit out of your screen.... again could have been prevented by using better screens but nintendont didnt because of cost and even adding soft pads to the dock again didnt because of cost.

I'm not counting on that either, In fact I've never said that. I don't really mind if the Switch gets games that get updated that fast and so frequent. I'm looking for titles that are interesting fun and that I can enjoy, just for the same reason I bought PS4 even knowing the overheating issues it had, for example, and I'm enjoying those games, wheter they run at 25FPS or 30FPS because thats my objective buying a console like that, knowing the issues it has.

The screen scratches have already been discussed on a different thread I think, and It did not have to do with the quality of the screen but how the dock was manufactured (AFAIK, don't recally the exact reason)
 
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Xzi

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I dont recall...
You don't recall any of this bullshit internet sensationalism/clickbaiting because even back in 2013 things weren't like this. People were more honest with reviews of hardware and software, they didn't shit on Nintendo just because they recently enjoyed a Sony game or vice versa. PS4 and XB1 both had launch issues that were resolved later on, exactly like Switch.
 

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Just like PS4 did catch the overheating issues of the first models, right? you had to shut down your PS4 unless you wanted it to burn, or the HDD problems they had, right? I'm not really attacking the console, I'm just trying to make my point here. Every hardware device on launch IS GOING TO have problems, the difference is how fast the company realizes the problems and puts solutions to them. The switch was just released and the first issues have already popped up, let's see how well Nintendo does here and what solutions they can bring to the table. We'll see If the Switch is really appealing to gamers in a couple of months, which is the time that took sony to fix some of those problems with hardware revisions, firmware updates and game fixes.

I agree consoles do have issues, but the switch has had the most ive ever seen in one, majority are poor and cheap design.

users have taken their consoles apart and proven that alot of the problems are due to cheap hardware.
 

Foxi4

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Bloodborne is a contract exclusive, it probably would've released on PC simultaneously if not for Sony. What developer wouldn't prefer more sales?

I can play all the older Sony and Nintendo stuff on PC just fine, the difference maker is obviously Switch's portability which my PC can't replicate. It's also the reason 1080p30 is acceptable. It was only a year ago that 240p was acceptable on a portable. On a stationary gaming console, it's painful to see such low resolution and frame rates.
So there's this thing called laptops... On a serious note though, there's a number of contract exclusives on Nintendo consoles, you and I both know that, so the point is moot.
 
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Spider_Man

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You don't recall any of this bullshit internet sensationalism/clickbaiting because even back in 2013 things weren't like this. People were more honest with reviews of hardware and software, they didn't shit on Nintendo just because they recently enjoyed a Sony game or vice versa. PS4 and XB1 both had launch issues that were resolved later on, exactly like Switch.

this has nothing to do with sony or ms, this is simply all the shit that the switch is having.

its a cheap nasty system and nintendo yet again are more bothered about how it can market cheap systems to create a hype and sit there laughing "it prints money".

its hardware has been proven that its cheap and why its having so many problems, if nintendo chose to spend more and used better hardware it would have prevented a lot of the issues.
 

Xzi

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I agree consoles do have issues, but the switch has had the most ive ever seen in one, majority are poor and cheap design.

users have taken their consoles apart and proven that alot of the problems are due to cheap hardware.
This is some hardcore confirmation bias you're pitching. Some 90% of Switch owners on GBATemp have reported no issues. I've had one problem which turned out to be easily fixable (ground loop with 3.5mm while docked). Turning off wifi doesn't resolve all of Zelda's frame rate drops, just like there's no way to solve frame rate drops in so many PS4/XB1 games.

its hardware has been proven that its cheap and why its having so many problems, if nintendo chose to spend more and used better hardware it would have prevented a lot of the issues.
I've seen no concrete evidence that the hardware is cheap for what it costs. From my experience, AMD hardware tends to be a lot more cheap/budget-class than Nvidia hardware. PS4/XB1 both use AMD.
 
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Almamu

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I agree consoles do have issues, but the switch has had the most ive ever seen in one, majority are poor and cheap design.

users have taken their consoles apart and proven that alot of the problems are due to cheap hardware.
We'll, thats something we can really discuss in a long session, just look at the last generation. Those did really have big problems for a couple of years (RED ring of dead, yellow light, etc). I don't think Its nice of any company to release hardware that has such issues, whetever it's nintendo, sony, microsoft or even pc manufacturers like EVGA with the FTW cards recently. The difference is in how they handle these problems after release. Everyone has errors from time to time.
 

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Ashens was told that the game will run at 60FPS docked during the London press event and that the demo was not representative of the final version of the game, he says so himself into his Switch review. I also don't understand why a port to a system three times as powerful as the Wii U would perform worse, that's not how it works (provided it's even a port and they didn't work on the two versions simultaneously).

Older dev kit? Remember how capcom claims they got nintendo to make the switch slightly more powerful. We know the new dev kits got shipped to the devs and publishers unfortunately at the same time as the switch was finalized and botw went gold. It is vary possible and likely botw & the other launch titles were all finished using the older kit and are currently locked at those specs.
 

Almamu

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this has nothing to do with sony or ms, this is simply all the shit that the switch is having.

its a cheap nasty system and nintendo yet again are more bothered about how it can market cheap systems to create a hype and sit there laughing "it prints money".

its hardware has been proven that its cheap and why its having so many problems, if nintendo chose to spend more and used better hardware it would have prevented a lot of the issues.

I wouldn't call Tegra cheaping out on hardware. The switch has some powerfull hardware for a hybrid device like it is compared to what is available on the market. They are not doing bad at all with It from my POV, but they surely could get some improvement here and there. You can't ask for much more stuff on a 300€ handheld w/ dock. We'll see how Nintendo does the upcoming months, what issues they do fix, how they acknoweldge them and how fast they get things done. They did pretty well with 3DS once they realized the mistake of selling them at 250€, let's see how much time it takes them this time to fix the issues of the switch hardware and software wise.
 

sarkwalvein

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I agree consoles do have issues, but the switch has had the most ive ever seen in one, majority are poor and cheap design.

users have taken their consoles apart and proven that alot of the problems are due to cheap hardware.
Have you really seen a Switch? Like, having it in your hands more than ten seconds?
I really can't find all those awful issues in mine.
Certainly it is not without its shortcomings, but "poor and cheap design", nope, not at all.
You know, I also love my XBX1S, a great console, also far from perfect, but great nonetheless.
Except at those times when it decides to stop seeing my Wi-Fi network, and I have to reboot it full. Typical Windows 10 machine.-
 
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Spider_Man

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This is some hardcore confirmation bias you're pitching. Some 90% of Switch owners on GBATemp have reported no issues. I've had one problem which turned out to be easily fixable (ground loop with 3.5mm while docked). Turning off wifi doesn't resolve all of Zelda's frame rate drops, just like there's no way to solve frame rate drops in so many PS4/XB1 games.


I've seen no concrete evidence that the hardware is cheap for what it costs. From my experience, AMD hardware tends to be a lot more cheap/budget-class than Nvidia hardware. PS4/XB1 both use AMD.
for someone who compares a game like bloodborne to counter the lag issues and not see that you cant really compare the two games, clearly wont want to see the hardware either.

its like comparing a ps4 title and then saying its crap compared to a 2d game that requires less resources but even the 2d game has lag issues.
 

Hells Malice

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Does the game (BotW) lags in portable mode too? Only played the game twice in portable mode, and so far no problem. I'm going to try docked mode this afternoon

Going to assume everyone was too busy crying to answer this

There seems to be pretty much 0 lag in handheld mode, and i've played probably 30-40 hours or more that way.
 
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