Hacking [5.5.3 Support] Kafluke's All-in-One Self-Hosting Package 3.0

Kafluke

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just right now i visit: loadiine.ovh/kafluke
the url was not found.
any problem?

of course i still can go loadiine.ovh and manually enter hbl 1.3

what's wrong with your direct link?
I tried to update it yesterday but it wouldn't let me delete or overwrite any files. Maybe some did delete. I sent @Cybernatus a message.
 

Codemastershock

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I know it have CFWs and such that makes self-hosting practically useless, but I don't have the funds to buy a decent SD Card and the NDS vulnerable game.
Most of my games I bought, I use loadiine only for japanese games....

I use Linux Mint and used Ubuntu for some time and you can self-host in these systems, it's very easy.

First, you have to know if your system is 32 or 64 bits. On terminal, you can with this line:

uname -m

- If you are running a 32 bit system, insert this line:
Code:
wget http://liquidtelecom.dl.sourceforge.net/project/xampp/XAMPP%20Linux/7.0.6/xampp-linux-7.0.6-0-installer.run -O xampp-installer.run
- If you are running in a 64 bit system, insert this instead:

Code:
wget https://ufpr.dl.sourceforge.net/project/xampp/XAMPP%20Linux/7.0.13/xampp-linux-x64-7.0.13-1-installer.run -O xampp-installer.run
- Give execution permissions to properly run the installer:

chmod +x xampp-installer.run

- Start the installation process with

sudo ./xampp-installer.run

- When finished, create a shortcut inside the menu with one of these commands

32 bits
echo -e '[Desktop Entry]\n Version=1.0\n Name=xampp\n Exec=gksudo /opt/lampp/manager-linux.run\n Icon=/opt/lampp/icons/world1.png\n Type=Application\n Categories=Application' | sudo tee /usr/share/applications/xampp.desktop

64 bits
echo -e '[Desktop Entry]\n Version=1.0\n Name=xampp\n Exec=gksudo /opt/lampp/manager-linux-x64.run\n Icon=/opt/lampp/icons/world1.png\n Type=Application\n Categories=Application' | sudo tee /usr/share/applications/xampp.desktop

In some distros, you need to install GKSU for the shortcut to work properly
sudo apt-get install gksu or sudo apt install gksu in newer distros

Now, copy all the contents of the wiibrew folder inside the /opt/lampp/htdocs and start the program and the Apache services.
 
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Kafluke

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"updated", what's the difference between before and after? is it still the same? i don't need to update memory card's contents as well, right? it's still homebrew launcher 1.3 isn't it? if there are differencess please let me know,
There is a changelog in the OP. It's basically two things,

1. Added mocha
2. Updated to HBL 1.4

Yes you'll need to update your sd files
 

lingedy

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There is a changelog in the OP. It's basically two things,

1. Added mocha
2. Updated to HBL 1.4

Yes you'll need to update your sd files
i tried to visit loadiine.ovh/kafluke using my wiiu but it freezed. that's because i hadn't updated my sd files.
then i visited loadiine.ovh instead, manually i picked HBL 1.3 and it worked.

my question is, in order to enter HBL 1.4 using your updated direct link loadiine.ovh/kafluke, what updated files should i put inside my sd?
would you please give me download link for the updated files and let me know where should i put those files? (root directory or inside which folder)
 

Kafluke

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i tried to visit loadiine.ovh/kafluke using my wiiu but it freezed. that's because i hadn't updated my sd files.
then i visited loadiine.ovh instead, manually i picked HBL 1.3 and it worked.

my question is, in order to enter HBL 1.4 using your updated direct link loadiine.ovh/kafluke, what updated files should i put inside my sd?
would you please give me download link for the updated files and let me know where should i put those files? (root directory or inside which folder)
It's all in post number one. Just download the update package (the one without PC files) and that will have the updated SD files (really you just need HBL and mocha updated)
 

Madridi

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@Kafluke
So I just downloaded this. I'll be testing it later, but here are some suggestions:

- I suggest removing ftpiiu_everywhere. I assume the version you included is the one to launch with cbhc, but there is another version of the app to launch if you're using mocha. Due to the app using nand functions, I suggest you take it out to eliminate such problems

- I was against it in the past, but I think it's time: Remove 5.3.2 and 5.4.0 from this package. At the time, no IOSU hack, cfw, or even brazilian method was out, and while there were assurances that IOSU will work on 5.5.1, I can understand why people would want to stay at a lower firmware possible, and this AIO package accomodated that. Now though, there is literally no reason whatsoever to stay on a lower firmware, especially now that the Wii U has reached the end of it's life
 

Madridi

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@Kafluke
HBL loading through PHP doesn't seem to be stable (failed 2 out of 2). So I compared hbl folders between that and the earlier release, and it seems the mp4 payloads are different. I tried the older payload and it launches 1.4 flawlessly
 

Madridi

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Good info. I'm sick as a dog right now so I won't be messing with this too much
I also found some weird issue with mocha integration. It works the way it is, but not with a stripped down version I'm making.

Hope you feel better soon.

Edit:
Actually, it seems that loading mocha is not stable at all..
A weird thing I found, that I get about 40% success rate the way it is. However, if I move it in the json file below hbl and loadiine, it fails everytime.

In all cases, it's not stable here
 
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Madridi

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@Kafluke
Following my last post, I got rid of the messy mocha folder. I converted the code550.bin to an mp4 (which means we can use it in both MP4 and PHP sections now), and coupled that the brilliant php script from @Cybernatus making it point to the MP4. This method gives me roughly 80% success rate. It's still not perfect, but it's much better than we currently have (not to mention cleaner)

Just quote me when you feel better, and we can discuss this for a better release perhaps
 

Psygnosis

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I don't get the difference between php exploit and mp4.
I just tried the mp4 version with kws (android) and everything works (not 100% success rate like php).
If I want to serve php files through android can you advice me an app to do this? it seems kws can't.
 

Kafluke

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I don't get the difference between php exploit and mp4.
I just tried the mp4 version with kws (android) and everything works (not 100% success rate like php).
If I want to serve php files through android can you advice me an app to do this? it seems kws can't.
It can. Just download the PHP version.

Php seems to have more success because the code pauses to load the mp4 completely
 
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Psygnosis

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ok, i did some try today with the new 2.2 package here is the result.

The HBL PHP loader fails 99% of the try. the only way I menage to load it is to take the payload 551 mp4 from @Kafluke 2.1 package and substitute it with the new one in the 2.2 package.
In this way I could load HBL 1.4 with 100% success rate. (I don't know if it load the elf or the rpx either the 2 files are in the hbl folder on the sd card).

Mocha for me loads 80% of the times, but I have an issue that if mocha is loaded I cannot load hbl. I will ask this on the right thread I don't think is a problem of this package.
 

Kafluke

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ok, i did some try today with the new 2.2 package here is the result.

The HBL PHP loader fails 99% of the try. the only way I menage to load it is to take the payload 551 mp4 from @Kafluke 2.1 package and substitute it with the new one in the 2.2 package.
In this way I could load HBL 1.4 with 100% success rate. (I don't know if it load the elf or the rpx either the 2 files are in the hbl folder on the sd card).

Mocha for me loads 80% of the times, but I have an issue that if mocha is loaded I cannot load hbl. I will ask this on the right thread I don't think is a problem of this package.
Thanks for the feedback! I don't know many people that aren't using HaxChi these days so I don't get much feedback on the self host package. I'd be happy to test and report back. I haven't used it in so long I don't even know what works and what doesn't these days

--------------------- MERGED ---------------------------

I know the last time I tested it everything was working great. Maybe clear your internet cache and try again
 

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