Homebrew [WIP] ctrmus - Another 3DS Music Player

BORTZ

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Will there be cover art support? I hevent downloaded the file, I am just asking. I would be all over this if I didn't have a phone or dedicated MP3 player. For a long while, moonshell was my go to player.
 

MaK11-12

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Will there be cover art support? I hevent downloaded the file, I am just asking. I would be all over this if I didn't have a phone or dedicated MP3 player. For a long while, moonshell was my go to player.
At some there will be, but the music player is currently lacking some very basic features (like queue support) that I'm going to add first. :)

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Bug Report, The indicator goes up but not the screen at some point i need use "b" to return to top xD i use cia version and sorry my bad english
I have encountered the issue. I have opened an issue on github here. Selecting A when the cursor is gone can also cause a crash.
 

Jayro

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Okay, this player is amazing, for only being white text on a black screen and being a folder exploring player. Hopefully a simple GUI will come eventually. I'm hoping skinning/theming support too, but lets get basic playback streamlined. It's a good player, way more stable than my other player (lmp-ng, the iPod Color clone for NDS)
 

MaK11-12

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Okay, this player is amazing, for only being white text on a black screen and being a folder exploring player. Hopefully a simple GUI will come eventually. I'm hoping skinning/theming support too, but lets get basic playback streamlined. It's a good player, way more stable than my other player (lmp-ng, the iPod Color clone for NDS)
Thank you! I saw your previous message a number of hours ago, but I've been busy with work so I was unable to provide a screenshot.
And yes, over the past month I've been adding the music decoders and additionally a very basic (albeit a bit buggy) file browser. Eventually, it will have a good GUI with proper fonts, UTF support, and hopefully theming!
I'm going to be focusing on adding more core features to make it a better music player such as queue support, and ironing some bugs out.

I'm very glad you like it. I spent most of Christmas writing this application. :)
 
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MaK11-12

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Bug Report, The indicator goes up but not the screen at some point i need use "b" to return to top xD i use cia version and sorry my bad english
I've fixed the bug in version 0.4.7. :)

Updated 13-01-2017 (0.4.7)
  • Fixed an underflow issue in Opus decoder.
  • Added support for MP3 files with error protection.
  • Improved file selector to make it go faster after holding the up/down button for 500ms. Browsing large directories should be bearable now. Note that the screen may flash a lot due to the screen clearing and redrawing.
  • Fixed a bug where the pointer may disappear off screen if the directory contained many files.
  • Removed layer 1 and layer 2 support from mpg123, reducing the size of the binary.
Thanks. :)
 
Last edited by MaK11-12,

GalladeGuy

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upload_2017-1-14_5-44-5.png


QR Code for latest release.
 

YugamiSekai

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I've been trying to get MP3's working for a homebrew game for a long time and someone's finally did it in C. x_x Nice homebrew though! :D
 

MaK11-12

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MaK11-12

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Hi everyone. Just wanted to give an update regarding ffmpeg support.

I've been working on adding ffmpeg support to ctrmus over the past couple of days; you can have a look at my work so far here.
Adding ffmpeg support is becoming a bit of a pain because each decoder in ffmpeg may output audio in varying formats. For example, flac music is decoded to signed 16 bit (which is what the 3DS uses, so that's great). But the AAC decoder outputs either floating point or signed 32 bit buffer. This means that I'll have to find a way of converting between the possible output formats to signed 16 bit. I think this may be possible using libswresample, but I'm not sure. This requires a lot of research, and so therefore this feature may take quite a while to finish.

Currently, ctrmus in the ffmpeg branch can open all files that ffmpeg supports (including AAC, MKV, MP3, etc.), and displays metadata on the top screen, but playback is incredibly horrible due to the feature being in very early stages.

In addition, I'm going to be busy with work for the next 3 days so progress will be limited during this time.

Thanks for you support. :) Give me a shout if there are any questions.
 

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