Too Damn Real?

LightyKD

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Am I the only one feeling that some games are striving to be too realistic that they forget to leave in markers and icons that are essential to gameplay? Tonight I was playing NFS Most Wanted on Wii U and I realized something, this games needs some damned track markers. In the developers attempt to make the world realistic and open, its hard to figure out the proper course to take during a race. The whole time I was thinking, "where the f*** are my arrows and invisible borders?!" I really hope developers dont try to make games soo cinematic that they forget that they are still making video games.
 

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Am I the only one feeling that some games are striving to be too realistic that they forget to leave in markers and icons that are essential to gameplay? Tonight I was playing NFS Most Wanted on Wii U and I realized something, this games needs some damned track markers. In the developers attempt to make the world realistic and open, its hard to figure out the proper course to take during a race. The whole time I was thinking, "where the f*** are my arrows and invisible borders?!" I really hope developers dont try to make games soo cinematic that they forget that they are still making video games.
I agree 100% but I feel that due to creative reasons we do not have to worry about hyper realism completely taking over the market.
 

Sonic Angel Knight

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To EA's credit they made things a bit better with the following Need For Speed game and added street arrows, like the kind you find in mobile racing games.
well i can't really comment on those types of games, never played need for speed, only games like burnout revenge, asphalt elete racing, midnight club 3, as for open world, i remeber the midnight club 3 game on PSP being hard to navigate, having to pause to see the map to get to destinations, but during races, the markers were on the street at intersections to lead the way, not like at the top of the screen or something in some racing games. :unsure:

If you play one of the real simulation games, is hard since is not a track and it has no guard rails to guide the player in the right direction, but then again, those games don't have open world or any intersections, like ridge racer. :P
 

Lord M

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In fact the videogames doesn't exist anymore. Its better if we call them 'videomovies' (lol i know, this sound ridicolous), see PS4...
This is why i'm stuck to old, but TRUE videogames, from PS2 to before.
 
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Some games certainly do go overboard with ultrarealistic graphics that they end up obcsuring the things that need to stand out. But I wouldn't say it's a common trend (anymore). Pickups and markers are now pretty standard, and some games (like the games that literally aim to be as accurate as possible) are just meant to be played like that. I mean...I don't think anyone playing flight simulator would want invisible borders and guidelines when they just want to get the feel of actually being a pilot. :P
 
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Lord M

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mm i dont believe really that they thing realism=fun.
Is more a fashion follow: the people of this generations are the most superficial ever and so companies bet on graphic and realism, and in fact too much people stick on those shoddy products...
For companies is more easy to do a great grahic game than a true game, and so now they save effort thanks to people superficiality.
I think, or at least this is for me, that a TRUE gamer should hate ps4 and so on...
 

BORTZ

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Some, maybe but if you cant play the game then its most likely poor game design. Most video games go out of their way to either remind you that you are playing a game or lose the plot and are nearly unplayable.

Also Wii U =/= too realistic lol
 
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Steve_Doido

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mm i dont believe really that they thing realism=fun.
Is more a fashion follow: the people of this generations are the most superficial ever and so companies bet on graphic and realism, and in fact too much people stick on those shoddy products...
For companies is more easy to do a great grahic game than a true game, and so now they save effort thanks to people superficiality.
I think, or at least this is for me, that a TRUE gamer should hate ps4 and so on...
I agree with it, except for the TRUE gamer part. When it's about self identification, you can't say someone is not part of a group unless they objectively don't fit on it.
 

gamesquest1

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heh reminds me of the getaway on the ps2 no directions or damage bar, it was just car indicators randomly blinking on which way to go and a bloody suit......was kinda interesting concept I guess......but yeah I do prefer the GPS style system on gta/saints row
 
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Hungry Friend

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I prefer various stylized art forms/direction in games simply due to the fact that games designed to look realistic tend to age very, very badly. I certainly see your point but as far as keeping realism out of games, that, for me, mostly applies to gameplay because trying to make games too realistic often sucks the fun right out of them. I tend to like more surreal/psychedelic art as well as very unique art styles, the most obvious example being the Akira Toriyama style in DQ & Chrono Trigger. Closest to realistic I like would be the Metal Gear Solid games because they have their own style and charm that's rather difficult to describe.
 
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Sonic Angel Knight

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Some games certainly do go overboard with ultrarealistic graphics that they end up obcsuring the things that need to stand out. But I wouldn't say it's a common trend (anymore). Pickups and markers are now pretty standard, and some games (like the games that literally aim to be as accurate as possible) are just meant to be played like that. I mean...I don't think anyone playing flight simulator would want invisible borders and guidelines when they just want to get the feel of actually being a pilot. :P
Pilot wings on snes. :creep:

Also i think we all should be glad games have gotten easier than before. How many nes games have someone beaten WITHOUT A GUIDE? (nintendo power) Go ahead, i dare anyone to try and play phantasy star II on genesis. That game is straight up real. Wanna know why? You start the game with one objective, solve the case of why "Mother brain" (No relation to metroid) Has taken over the computers in the world, and that is all, really. NO MAP, NO GUIDE, just you and your party and limited items. GOOD LUCK. :P

Yeah when games start being like "Help me, you have to save our world from evil, you are our only hope." Instead of "We need your help, take this "Key item" to the next city, is in the north east over the mountains, check your map, i marked it down." Then we have a problem. You want to play a game where you need to figure out what to do or one that least tells you what next?

This is why i hate some rpg games. Lot more reasons than just not knowing where to go, like having LIMITED STORAGE FOR ITEMS. I think that any game that has such a thing especially rpg is bad. I never liked resident evil for those reasons, and breath of fire 2 is hard. I used to think final fantasy IV was hard but not as hard as breath of fire 2 or phantasy star 2.:glare:
 

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Wii U realistic.
HAH.

I do agree with you tho.
This strive to make everything realistic is ridiculous.
The games age HORRIBLY after just a few years and just aren't a game anymore.
 

Lord M

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I prefer various stylized art forms/direction in games simply due to the fact that games designed to look realistic tend to age very, very badly. I certainly see your point but as far as keeping realism out of games, that, for me, mostly applies to gameplay because trying to make games too realistic often sucks the fun right out of them. I tend to like more surreal/psychedelic art as well as very unique art styles, the most obvious example being the Akira Toriyama style in DQ & Chrono Trigger. Closest to realistic I like would be the Metal Gear Solid games because they have their own style and charm that's rather difficult to describe.
Maybe i know what you mean about MGS. I like the ridicolous aspects too (stupid enemy that you can ridiculized by walking and than run suddenly and he turn around and look on ground ahah xD) This is what i mean with a true game.
I think that a game must have a bit of funny things inside (like, in fact, in MGS, the rotating item boxes in middle-air xD), and anyway, a poor graphic make the players to use their own fantasy and imagination; now with a too realistic graphic, the console make everything (since you now press a button and characters make all actions sequence). At this point in future we'll have a IA that think at our place, and maybe do a sex at our place >_>
And anyhow, the sprites games, if done well, are true art. I still love some snes and gba games. Street Fighter still better in sprites (3D sucks)
 
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Hungry Friend

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2d imo certainly ages more gracefully but keep in mind the fact that textured polygonal graphics were still in their infancy back in the mid-late 90s and early 00s while sprites were a tried and true method. I agree with the sentiment though, because even some NES games like SMB3 still look good and especially SNES, Genesis and above 2d games. Super Metroid, Yoshi's Island, the Genesis Sonics, Shinobi 3, Castlevania SOTN, pretty much every Capcom and SNK 2d fighter and countless other sprite-based games still look absolutely gorgeous today and haven't aged a bit. That same principle applies to CGI movies VS very high-end 2d animation like the early Disney movies. Snow White, Pinocchio and Bambi for example will never look bad or aged while even the most expensive CGI films from 10 years ago look quite dated.

3d graphics can age well however if the art direction is good. The MGS games(specifically 2 and up), Mario Galaxy and Sunshine as well as the Metroid Prime games and many others still look quite good, especially when you upscale them in emulators. Games designed to look "gritty" and realistic tend to age very quickly and very badly like every single Military FPS ever but I'm admittedly biased against those types of games. Rambling aside though, things like resolution, hardware power and such mean very little when a game has excellent art direction. FFVI(SNES original) is a masterpiece of pixel art and it's a 1994 SNES game while many PS360 games have aged much less gracefully to put it politely.
 

Lord M

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2d imo certainly ages more gracefully but keep in mind the fact that textured polygonal graphics were still in their infancy back in the mid-late 90s and early 00s while sprites were a tried and true method. I agree with the sentiment though, because even some NES games like SMB3 still look good and especially SNES, Genesis and above 2d games. Super Metroid, Yoshi's Island, the Genesis Sonics, Shinobi 3, Castlevania SOTN, pretty much every Capcom and SNK 2d fighter and countless other sprite-based games still look absolutely gorgeous today and haven't aged a bit. That same principle applies to CGI movies VS very high-end 2d animation like the early Disney movies. Snow White, Pinocchio and Bambi for example will never look bad or aged while even the most expensive CGI films from 10 years ago look quite dated.

3d graphics can age well however if the art direction is good. The MGS games(specifically 2 and up), Mario Galaxy and Sunshine as well as the Metroid Prime games and many others still look quite good, especially when you upscale them in emulators. Games designed to look "gritty" and realistic tend to age very quickly and very badly like every single Military FPS ever but I'm admittedly biased against those types of games. Rambling aside though, things like resolution, hardware power and such mean very little when a game has excellent art direction. FFVI(SNES original) is a masterpiece of pixel art and it's a 1994 SNES game while many PS360 games have aged much less gracefully to put it politely.
This is true, but anyway, expecially NOW, 3D games looks same to each other, no style or personality inside.
I still love some legendary 3D games such Super Mario 64 or Sunshine (this, for me at least, is sublime), and still love some 3d games with legendary psx graphic :D like Tenchu 1 and 2. At leats, those 3d games are different from each other and expecially from ps4 cloned-movies lol.
These storic games have a personality, a own style, things that games nowaday dont know about...
 
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Hungry Friend

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This is true, but anyway, expecially NOW, 3D games looks same to each other, no style or personality inside.
I still love some legendary 3D games such Super Mario 64 or Sunshine (this, for me at least, is sublime), and still love some 3d games with legendary psx graphic :D like Tenchu 1 and 2. At leats, those 3d games are different from each other and expecially from ps4 cloned-movies lol.
These storic games have a personality, a own style, things that games nowaday dont know about...

The homogenization of in-game graphics that you speak of, and there certainly are exceptions but I think much of that has to do with the fact that big games today are so expensive that companies are much less likely to take risks and use unique art styles, hence why we usually see the experimental games on systems like the 3DS as well as on the indie market. I'm not defending such practices but that's my best guess.
 

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