a.) all of that can be easily solved with a proper dump of the item names as correspond to the ID numbers. Go ahead and get those ready, if you can, and when you hit your 10 posts you should be able to PM them directly when things settle down on APM's end.a.) In the equipment editor:
1) Putting a cap on the level to know when something is at max
2) Displaying the name and stats of the item including raw damage, affinity, and slots, and disabling the slots if they're not available
3) Changing the item ID to be a drop down menu of the specific item
4) Changing the decoration slots to be drop down menus and show the stat changes made by the decorations
b.) In the Player tab:
Make the Eye Color, Hunting Style, and Hunter Arts drop down menus and replace the IDs with the names
c.)I know there's a tool to unlock all quests, but sometimes people want to unlock specific quests and not others. For example, my friend did a 3DS transfer and lost their save somehow, and they used this tool on their new character to give them back what they lost. They want to play the game from where they left off, but don't want to have to grind through all of the deviants and quest lines they lost. I think this would be helpful for things like that if it's possible. I'm unsure how the game handles specific missions. I would assume it's just a flag saying the quest has been completed, but I'll have to look more into it.
I can program though, and wanted to contribute with edits to code, you don't need to bother yourself with all of it, I just wanted to make sure I didn't start working on something that was in progress and have no use halfway into it.
b.) Again, easily settled by a list of descriptions to pair with each value. Keep in mind IDs will be 1 less than their in-game type listing (IE: hair 14 will show up as ID 13 in the editor).
c.) this one is not so easy. We'd need a detailed reference of exactly what quest is represented by what bit in the quest data. I've already looked into it and that'd mean finding exactly what quest is what in over 640 options - not including DLC and the upcoming G-rank quests in MHXX/whatever the international release gets named (for reference, MH4U has about 451 INCLUDING its G-rank missions and even those were never tied down as far as what quest corresponds to what bit) - all of which progress non-linearly due to branching quest lines, etc.
It's also more complex int that there are "new" or "seen" flags that mark when a quest has appeared/been attempted. Setting one flag without the other makes even completed quests not show up - quest rotation or not. This is why I jsut completed all the non-DLC quests and uploaded a 100% complete blank save to avoid the 'bugs' resulting from this effect in the quest unlocker.
Another option is using FTPD/FTBrony (homebrew apps for using FTP to access the SD card without ejecting it or even exiting homebrew) to send your exported save over wifi via FTP to your PC. I've mainly used this method and have had no problems.If you're using the N3DS's micro SD card management option, maybe it has something to do with that. Try using an SD card reader if you're not.My character is first slot yes.
Idk what I'm doing wrong
Last edited by iSharingan,