Super Mario Run Pre-Registration for Android is now live

rsz_super-mario-run.jpg

Got no iOS devices and been impatiently waiting to try out Nintendo's latest mobile game? It looks like the wait will soon be over for Android users.

On their twitter page, the Big N has announced that pre-registration is now available for Android:


Once pre-registered, you'll be notified when the game is available to download. Similar to its iOS version, Super Mario Run is available to download for free and enjoy some levels but the full content will be available after paying a set purchase price ($9.99 on the App Store to unlock all 6 worlds). And just like the iOS version, an internet connection is required to play.

Released for iOS on December 15, the game was downloaded more than 50 million times from the App Store in its first week of release.

The exact time before controlling Mario with one hand on Android devices is not known but in the case of iOS devices there was about three months between registration and launch, so expect something similar.

:arrow: SOURCE
:download: Pre-register here
 

PrincessLillie

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Does anyone remember Pokémon Jukebox? Yep, it was hated because The Pokémon Company, Inc. added a SafetyNet into the app. Which means the app would play for rooted phones and back then, the rating was 2/5 stars.

Don't know how it is now.
It's dead. I personally liked it tbh. I've never rooted my device though due to the possibility that it may softlock it or prevent my access to apps.
But enough of that. Let's look forward to :switch: and Super Mario Run on Android Devices.
 

Pluupy

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If a phone can run Miitomo and Pokémon Go then chances are Mario Run will run fine too. Just weird for so many 'your phone is incompatible.'

Hell, I read someone can play Mario Run on an iPhone 4 and that is an ancient phone.
Um That's not at all how software compatibility works. At all. Software doesn't run just because "the other guy runs". I can't run Star Citizen on my PC because Fallout 4 and Dishonored 2 works.

There could be many reasons why software doesn't work. Super Mario Run is a new release on Android. You can't compare this brand new app to Miitomo and Pokemon Go when those two apps have existed for much longer and very likely have different development teams.

There's no telling if your device was even a part of the quality assurance process. Most companies just use popular Android brands Samsung, Google, LG, HTC, and Motorola when testing apps. Thus, they can only say a select few devices function correctly upon release, and even that isn't guaranteed due to user tampering on the device from it's default system settings.

You also cannot compare Androids to iOS because the hardware and software has too much variation on Android in order to produce the same results iOS has. This is why iOS went first with this game's release. The standardization, the consistancy. iOS is the testing ground.
 
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Saiyan Lusitano

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Um That's not at all how software compatibility works. At all. Software doesn't run just because "the other guy runs". I can't run Star Citizen on my PC because Fallout 4 and Dishonored 2 works.

There could be many reasons why software doesn't work. Super Mario Run is a new release on Android. You can't compare this brand new app to Miitomo and Pokemon Go when those two apps have existed for much longer and very likely have different development teams.

There's no telling if your device was even a part of the quality assurance process. Most companies just use popular Android brands Samsung, Google, LG, HTC, and Motorola when testing apps. Thus, they can only say a select few devices function correctly upon release, and even that isn't guaranteed due to user tampering on the device from it's default system settings.

You also cannot compare Androids to iOS because the hardware and software has too much variation on Android in order to produce the same results iOS has. This is why iOS went first with this game's release. The standardization, the consistancy. iOS is the testing ground.
There are apps on the Play Store that say they're incompatible with my phone but if I download the apk and then run it, then it works fine. Just seems like a weird hickup from Google/Nintendo. Then again, there's so many different Androids we can't really be too angry at them.
 
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Pluupy

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There are apps on the Play Store that say they're incompatible with my phone but if I download the apk and then run it, then it works fine. Just seems like a weird hickup from Google/Nintendo. Then again, there's so many different Androids we can't really be too angry at them.
That's more of a problem with Google Play itself rather than the apps.
 
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yattaro

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There are apps on the Play Store that say they're incompatible with my phone but if I download the apk and then run it, then it works fine. Just seems like a weird hickup from Google/Nintendo. Then again, there's so many different Androids we can't really be too angry at them.
If you're rooted, a build.prop tweak would fix that!
But it also would prevent you from running PG, Miitomo, and likely SMR (unless you have systemless root, which is extra complicated depending on your phone).
 
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Saiyan Lusitano

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If you're rooted, a build.prop tweak would fix that!
But it also would prevent you from running PG, Miitomo, and likely SMR (unless you have systemless root, which is extra complicated depending on your phone).
Most people here are happy to support Nintendo's Mario Run game but the whole online-only DRM has pretty much destroyed that as we can't play the game whenever we want. I'm still hoping for a 3DS release.
 

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Few things Nintendo...

1. $10 for only 24 levels is STEEP. Thats less levels than the original Super Mario Bros.. Absolutely ridiculous price especially when there are no plans to update it. I would say $1 to $5 MAXIMUM is what they should be charging.

There's plans to update it alright ...so $10 for the first 6 worlds ...well wait a few months, there will be more! ...only thing is, you will be paying another $10.

It's crap anyways, online only, and it's way overpriced...I wonder if Android users will give it the same welcome as iOS users have! =)
 
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Saiyan Lusitano

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can't believe this game is so popular jeez are you so desperate for more mario games?!
The Android marketplace is full of rubbish Clash of Clans, Candy Crush and then clones and clones of those games. Mario Run feels completely fresh and like the console Mario 2D games on a smartphone adapted to one touch only. It's pretty impressive Nintendo made it happen without milking people with micro-transactions.

Speaking of micro-transactions, there's a lot of angry iOS users complaining about the price of Mario Run which is a one-time fee whereas other games charge $1/£1 here, $1/£1 there and it never ends. They would probably be happy to spend $300/£300 on a game like that.
 

yattaro

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The Android marketplace is full of rubbish Clash of Clans, Candy Crush and then clones and clones of those games. Mario Run feels completely fresh and like the console Mario 2D games on a smartphone adapted to one touch only. It's pretty impressive Nintendo made it happen without milking people with micro-transactions.

Speaking of micro-transactions, there's a lot of angry iOS users complaining about the price of Mario Run which is a one-time fee whereas other games charge $1/£1 here, $1/£1 there and it never ends. They would probably be happy to spend $300/£300 on a game like that.
I'd certainly be happy to do that for an Animal Crossing one. After all I'm the kind of person who went out of his way to buy an Isabelle Amiibo as an impulse buy without having any sort of use for it (until Welcome Amiibo came about, but this was before that). Micro transactions are how basically all businesses on mobile platforms operate nowadays.
 
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Saiyan Lusitano

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All remember that this game isn't free, it costs 10bucks. yay.
You pay $10 and that's the final price whereas most smartphone games are filled with micro-transactions.

Here's how Nintendo could have miled Mario Run:
  • To jump more than 10 times please pay $2.50
  • To gain all coloured coins please pay $7.50
  • To unlock the ultra super rare Rosalina please pay $4.99
  • To unlock the ultra super rare Bowser please pay $4.99
  • To unlock the ultra super rare Link please pay $4.99
  • To unlock one new stage please pay $3.50
  • To unlock all stages please pay $9.50
  • To run faster please pay $3.50
  • To use different customisable skin colours please pay $4.50
And so on.

People call Mario Run "expensive" yet if it had micro-transactions up its ass it would be "cheap." lol
 
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YetoJesse

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Nah, it's just the way they handled it.
In all honestly, I even considered paying it and still am considering.
It would've felt a bit better if there was a demo and a payed version availlable en not "Hidden" like this.

Imagine them doing this with every game and yer kid keeps coming to you if you'd please pay for the full version with everygame...
Kind of feels like reversed DLC... Like, it's already there, but you gotta pay first.
 

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