Homebrew Official Mocha CFW - The sweet chocolate to your latte!

lordelan

Well-Known Member
Member
Joined
Jan 4, 2015
Messages
5,768
Trophies
1
Age
44
XP
6,473
Country
Germany
If I already have Haxchi installed and is on my homepage and not in a folder. What steps should I take cuz I was gonna follow this but am not sure where I should start.

What do you want? CBHC instead? Just install it over Haxchi.
 

laz305

Well-Known Member
Member
Joined
Jul 31, 2008
Messages
859
Trophies
1
XP
1,669
Country
United States
What do you want? CBHC instead? Just install it over Haxchi.
Yeah that's what I'm confused about. So you only need one or the other? Not both? Yeah I just wanna boot into Mocha when I turn on my Wiiu. Thanks for the help. Well actually I'm not ready to do this cuz I don't have a 64GB SD yet but it's on the way.
 

lurkerer

Well-Known Member
Newcomer
Joined
Jan 12, 2016
Messages
61
Trophies
0
Age
35
XP
167
Country
For those who brought it up in the thread previously, cbf sifting through for a quote;

FE# Tokyo Mirage sessions (EUR) does indeed contain a file over the size of 4GB,
rendering it impossible to install via the current formatting.

Can anyone confirm workarounds or have anything to say regarding this?
 
  • Like
Reactions: WiiuGold

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,646
Country
France
users played that game fine with loadiine, I don't remember seeing people having size issues.

from the compatibility list :
Both versions work perfectly. European version works with US and vice-versa. Reports of save failing and crashes are erroneous

edit:
Or maybe you talk about one of the encrypted content .app file to be used with WUP installer, and irrelevant for the future FAT32 partition support?
you said "current" so you probably meant one of the app file.
 

nexusmtz

Well-Known Member
Member
Joined
Feb 17, 2016
Messages
1,386
Trophies
0
XP
1,425
Country
United States
For those who brought it up in the thread previously, cbf sifting through for a quote;

FE# Tokyo Mirage sessions (EUR) does indeed contain a file over the size of 4GB,
rendering it impossible to install via the current formatting.

Can anyone confirm workarounds or have anything to say regarding this?
If you're trying to install it using wupinstaller, the largest file there (00000011.app) should be 4,182,638,592 bytes, which is less than a real 4GB. (4,294,967,296 bytes) Which file were you not able to copy to your FAT32 SD?
 

RemixDeluxe

Well-Known Member
Member
Joined
Nov 23, 2010
Messages
4,583
Trophies
0
XP
2,525
Country
United States
Once the Fat32 format is figured out for Wii U can Wii U games install as titles on the system menu just like if it were encrypted or will it require it's own dedicated loader (Wiiflow, Nintendont, etc)
 
  • Like
Reactions: GR-DRACULA

GR-DRACULA

Well-Known Member
Member
Joined
Sep 14, 2015
Messages
281
Trophies
0
Age
24
Location
crete
XP
518
Country
Greece
Once the Fat32 format is figured out for Wii U can Wii U games install as titles on the system menu just like if it were encrypted or will it require it's own dedicated loader (Wiiflow, Nintendont, etc)
Since this is done via cfw it must be just like you do now (sysmenu) but you will be able to actually use your harddrive for other things as well and not just wiiu games :P
 

GR-DRACULA

Well-Known Member
Member
Joined
Sep 14, 2015
Messages
281
Trophies
0
Age
24
Location
crete
XP
518
Country
Greece
I sincerely hope that a future fat32 solution will support wud ( or better wux) files + game.key.
I think you don't need wud files except if you are using cemu fat32 has 4gb files limitation and 2tb storage capacity so... idk the wud file would have to be splitted :P
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,646
Country
France
why use full 23GB WUD file for a 200MB game? that's just waste of space.
at least, use wux, but I find it better to use the internal file format and let the console launch the game as if the game was installed officially. This way you don't need to code a layer to convert expecting file system from a disc dump. or maybe there's a way to fake the disc read by redirecting the mount function to a file, and let the console do all the work, not the CFW. but that's probably the drive's job to decrypt the disc, not the console, so the console only expect a file system.

we probably won't have a tool to manage the games on computer when Mocha supports FAT32, but maybe later it could be done.
or some kind of injector (replacing existing game, Wii vc, etc.)
You will always require a way to install the ticket to the console, unless the ticket is also stored on USB.
 
  • Like
Reactions: Ryccardo

sabykos

Well-Known Member
Member
Joined
Jun 10, 2013
Messages
283
Trophies
0
Age
35
XP
729
Country
Gambia, The
Do we still need wupinstaller if this is released? I mean, shouldn't it be enough to just copy the data in the right folder?
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,646
Country
France
at first, yes.

The console will not know it's a FAT32, it will treat the HDD as WiiU HDD.
you use WUP installer like before, it will only access a FAT32 partition without formating it, but the file system and folders will be the same as the one stored on a WiiU formated HDD.

so, unless there's a HDD manager on computer, WUP installer will be required. not that "putting files in correct folders manually" is hard, but because it might require a ticket registration for all manually added titles to the FAT32 partition, so WUP installer is the best choice right now.
having FAT32 is good to use the same HDD for both Wii and vWii, or easy WiiU game modding, not for game installation (yet).

Someone is working on reversing the WiiU File system, we might be able to convert WiiU format to FAT32 format one day, until then you'll probably can transfer WiiU to FAT32 by using 2 HDD and using the WiiU HDD copy menu.


edit:
Maybe the CFW could auto-install new tickets for FAT32 added games?
if game launching is not working, copy the ticket located in the game's folder, then launch the game, all transparently to the end user?
On Wii, the ticket alone wasn't enough, the game had to be registered in a file as "owned" (UID.sys). maybe the wiiu has a similar file.
 

lordelan

Well-Known Member
Member
Joined
Jan 4, 2015
Messages
5,768
Trophies
1
Age
44
XP
6,473
Country
Germany
edit:
Maybe the CFW could auto-install new tickets for FAT32 added games?
if game launching is not working, copy the ticket located in the game's folder, then launch the game, all transparently to the end user?
On Wii, the ticket alone wasn't enough, the game had to be registered in a file as "owned" (UID.sys). maybe the wiiu has a similar file.
Brilliant idea.
 

Ghassen-ga

Well-Known Member
Member
Joined
Jul 21, 2016
Messages
794
Trophies
0
XP
2,030
Country
sharing ideas publicly is helping making progress :P
I just feel sorry for Dimok who will have to code it.
I know right ? considering he's the only guy now to be publicly working on a cfw and doing most of the work for the scene , it makes me sad seeing how many requests he keeps getting and they never seem to stop.
 

GR-DRACULA

Well-Known Member
Member
Joined
Sep 14, 2015
Messages
281
Trophies
0
Age
24
Location
crete
XP
518
Country
Greece
That doesn't really answer my question. I'm fully aware of the encryption.
WiiU decrypts the titles using the tickets while installing the content on the nand or usb. I think usb isn't encrypted, it's just a whole different format so anything other than WiiU can't recognize anything so if fat32 is used then the files must be decrypted and viewable. If you check the files via ftpiiu everywhere they are like loadiine files. (decrypted)
Correct me anyone if I am saying anything wrong x'D
 
Last edited by GR-DRACULA,

linuxares

The inadequate, autocratic beast!
Global Moderator
Joined
Aug 5, 2007
Messages
13,133
Trophies
2
XP
17,845
Country
Sweden

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Veho @ Veho: