Emulation Decaf WiiU Emulator

Rfire

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Does anyone maintain a compat. list for Decaf yet? I'd be interested to see what games MAY play better on it vs. Cemu.

Yes, there is one here.
To summarize, there isn't any major game that works better in it yet. Decaf's developers do not want to implement what are called "emulation hacks" to get specific games working. They want to implement things properly and that means it will progress more slowly. In the longterm though that will prevent having to do code refactoring and thus it will be better in the long run.

I'd say it is probably best to wait if solely wanting to use this for playing games for the sake of playing games rather than helping with debugging or development.

Sidenote: Decaf now has an official logo:
JHK7atl.png
 
Last edited by Rfire,

legend80

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@legend80 If you mean in "playable way" or perfomance I think NES Remix 1 and 2 does.

As far as "playable" games go, wondering if any are better (accuracy, speed, etc.).

Yes, there is one here.
To summarize, there isn't any major game that works better in it yet. Decaf's developers do not want to implement what are called "emulation hacks" to get specific games working. They want to implement things properly and that means it will progress more slowly. In the longterm though that will prevent having to do code refactoring and thus it will be better in the long run.

I'd say it is probably best to wait if solely wanting to use this for playing games for the sake of playing games rather than helping with debugging or development.

Yeah, looks like nothing yet. Bookmarked the link and I'll monitor.

I do think there's a balance there though, a few well-documented hacks/[TODO]s to keep things moving along can attract a bigger community and possibly more support/contributors.
 
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Decaf does have one ace up Cemu's sleeve, and that's OSScreen support.
This allows older homebrew titles (like, I dunno, Space Game?) to be run in Decaf, as long as they are compiled as RPX. This will allow me to test games on the go (that is, once I actually set up Visual Studio and compile Decaf, I'm done with trying to get it to work with Cygwin).
I tried running Space Game in Cemu, it launched successfully, but I couldn't see anything due to the lack of OSScreen support. :P
 

Rfire

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Xenoblade Chronicles on Decaf-emu progress. Goes in-game but not quite playable yet because of serious graphical glitches while in game.

Note: Not my video.

EDIT: Even further progress since the video on Xenoblade Chronicles X. Compared to the below video it has far less graphic glitching in game: http://imgur.com/a/TpUgE

 
Last edited by Rfire,
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Wardoctors

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Updated SwapBuffers to be based on vsyncing.
It used to flip immediately whenever it was encountered
in the command stream. This caused games to render
more than their target FPS (150fps Xenoblade menu anyone?)

@pcmaker need a video on this
 

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