From an unmodified RomFs of the game it's the file SystemData\CreatorClassNameTable.szsHow do I go about getting a fresh CCNT?
That's s dos limitation, looks like i forgot the quotes in the command args, use a path without spaces and special characters. If you don't want to move the file to another folder, manually drag your obj over CollisionsMng.It hangs on the process. I tried my Windows 10 laptop, and it works.
But, now, I have an even greater problem. When I import ANY model, when I try to Generate now (CollisionsMng) I'm greeted with this: View attachment 53379
No matter what I type, it says "file not found, error" or something. This does it with ANY model I import.
*edit*
Fixed when you put your obj to the desktop... Weird... Needs a fix, I think.
On the other pc the problem may be that you don't have .net framework 4.5.2 (or directx since it uses 3d rendering ?) installed, and if you have switchable graphics card, try running it with the high performance one.
What region is your game ? Did you copy everything and then patched the CCNT ? If you copied both stages files and then patched once it won't work, the second stage's patch file overwrote the one for the first stageYour stage1.zip level freezes for me, dude.
wrong magic number appears when the file you are loading isn't a byml (if you're opening a szs the byml inside it isn't a byml, probably it's corrupted), what file are you trying to open ? From File-> Open you must open stages, not modelserror: wrong magic number when importing an szs game model :|
--------------------- MERGED ---------------------------
View attachment 53395
Last edited by exelix11,