Maplestory 3DS: The Girl of Destiny [100% ENG Patch][Release]

Please update to the latest version before reporting any bugs/crashes. Latest version says v1.03 during the game's boot.

Hey Everyone!


Today I'd like to introduce you to the English Translation of the game:
Maplestory: The Girl of Destiny (3DS):

ip3Qfyq.png


Current Progress: DONE (100% done)
We'd like to present you with the awesome release trailer made by SoyAlexPop for us:



It's out now!

We have worked hard to translate this game for the fans of the Maplestory series to enjoy. Maplestory 3DS is similar to it's PC MMO counterpart but is unique because it has a full story-line focused on an original main character named Mugi. The game features advanced mechanics like environment pieces you can use to help solve puzzles or even as weapons to defeat your foes (things like rolling boulders, lightning storm clouds, etc.).

It's a lot of fun and as fans of the game series we want to help you all to be able to enjoy it too.


The Team:
iser911 - New Lead Translator
(translated 50+% of the game).
WillTheLion - Project Coordinator, Translator & UI/GFX Text Editing
DavidKang- Translator (helped with Korean text)
Flyingsky - Text Translator and Tinkerer
Liomajor - UI/GFX Text Editing and Cut-scenes
Glitch - Text Translating + Cut-scenes
Vague Rant - Proof Reader and Script Editor

Honorable Mentions:
Sliter - Some Graphics
Truner - Logo Art
SoyAlexPop - Trailer Video
IcySon55 - Hosting the Translation Discord


Download Translation Patch v1.03 + NTR Plugin for Easy Use:

Features cleaner subtitles, Korean dubbed videos, a new banner with the actual English logo. A small bug that caused the Chief of Leafre to have blank text boxes has been fixed.

Release time! All crashes and bugs fixed. All proofread and corrected. Also we found a new way to create the .ctpk image files that greatly lowered the file size and maintained 100% quality so the patch is now has much faster load times.Here's the links to the update:

New version 1.03 NTR patch: http://www86.zippyshare.com/v/P0BGr8Ju/file.html

The crash was caused by our .ctpk taking up too much VRAM during the final boss because of how big and animated he is. He takes up lots of memory. This and all other bugs have been fixed. This in theory is the "definitive version".

Please update to the latest version before reporting any bugs/crashes.

Hello Player!

This is the v1.03 version of the game. The text has been proof-read and many bugs/crashes have been fixed
since our initial release. There shouldn't be any more crashes but please if there is a crash let us know!

IF THE GAME CRASHES: Please take note of the name of the map where you were before it crashed
as well as the portal you tried to take that caused the game to crash.
~IF you know how to use JKSM to export your save, if you'd like to export a copy of your
save file from right before where it crashed that could be helpful too.

All that having been said, we're hopeful that all bugs have been fixed, and hopefully you won't have any issues.

If you still find a crash let us know here please: https://discord.gg/xkyPhSX

If you find some broken color tags or text that goes of screen feel free to tell us what
the message said and we'll fix it quickly. Or post a screenshot that'd be even better!

Thanks again guys! We hope you have as much fun playing as we did translating this for you!

-WillTheLion


The easiest way to use the patch is to use the NTR plugin Flyingsky has made for use with the the patch and the game. Or you could always check that one iso site.

1. You need the NTR Firmware to use the layeredFS plugin​
2. Install it.​
(If you can't start NTR using those 2 files make sure you have tick "SysNAND is updated (A9LH-only)" in your A9LH options)​
3. Then copy the plugin folder to the root of your SD card.
Copy all the changed files into a folder called "maple" on the root of your SD card.

4.Start NTR on your 3DS and start your game (cartridge or cia doesn't matter).

The maple folder uses the same folder structure as the normal romfs uses and as such can also be used inside your own romfs file if you would rather use HANS.

If you'd like to use these in your own game with HANS by dumping your own romsf folder, and then copy and pasting the files from the maple folder into your dumped/extracted romfs folder (replace the original files), and then rebuild your own romfs. Name it 00111600.romfs and put it in the 'hans' folder on the root of your sd card. Then run the game cart or cia through hans in the homebrew launcher.

Here's a good guide of how to extract and rebuild your own romfs: https://gbatemp.net/threads/tutorial-how-to-decrypt-extract-rebuild-3ds-roms.383055/



Even though we've now translated 100% of the game, we still intend to refine this to make it better. We'll also fix any bugs or crashes if any come up. Please let us know of any problems you have and we'll happily fix them.​
 
Last edited by WillTheLion,

Truner

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That's an awful (and inconsistently positioned) font choice for those buttons on the bottom screen. Want some help with the graphics? I think I tried offering help in the previous thread, but no one seemed to care, maybe this time around? Give me some untouched textures and I can figure out something nice.
 

Flyingsky

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I sent you a PM with my skype to you, that you can talk with me, i can send it again if you don't have it anymore.
 

Sliter

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oh hey I Have made this for a guy that asked me but never started the project (or at least never released it lol), If i'm not wrong, is for that mpple history, right?
GAMEPLAYSCREEN4_JP.png
You can use it if haven't made yet xD

--------------------- MERGED ---------------------------

That's an awful (and inconsistently positioned) font choice for those buttons on the bottom screen. Want some help with the graphics? I think I tried offering help in the previous thread, but no one seemed to care, maybe this time around? Give me some untouched textures and I can figure out something nice.
I know that feel XD but how the graphics looks in the original? I haven't saw them
 

RemixDeluxe

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I got a friend that's willing to translate material Japanese to English. All he asks is for it to be organized in Google sheet or dropbox and he will work on it. He does not want to be involved with packing and unpacking files.
 

WillTheLion

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oh hey I Have made this for a guy that asked me but never started the project (or at least never released it lol), If i'm not wrong, is for that mpple history, right?
View attachment 52496
You can use it if haven't made yet xD

--------------------- MERGED ---------------------------


I know that feel XD but how the graphics looks in the original? I haven't saw them

Hey that's really useful. Glad I hadn't done it yet. We can totataly use that. IT looks great.
Also about the looks of the original: http://www.roms43.com/images/screenshots/40325_1392954609.jpg
That's how they looked in Japanese. I just tried to copy them with a font that I thought matched the style.

I got a friend that's willing to translate material Japanese to English. All he asks is for it to be organized in Google sheet or dropbox and he will work on it. He does not want to be involved with packing and unpacking files.

We're using dropbox. I'll let you know more soon.
 
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Sliter

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Hey that's really useful. Glad I hadn't done it yet. We can totataly use that. IT looks great.
Also about the looks of the original: http://www.roms43.com/images/screenshots/40325_1392954609.jpg
That's how they looked in Japanese. I just tried to copy them with a font that I thought matched the style.
great! xD
Oh .. so no objections here , it's pretty good, yes o3o maybe making it a bit thinner? but doesn't looks bad in comparision.
If was me, maybe I would choose to use " confortaa" that is very similar XD

how do you edit your graphics? my was is cleaning the file (if needed lol) and using inkscape to add the text and effects. then rasterize... I like the result but this take me a lot of time, and I have no idea others ways better than this to do XD
 
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WillTheLion

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I clean up the images in Photoshop and then I make the new stuff with photoshop too. I use the layer styles on text to make the text have color and shape.

Here's images that still need done that haven't been if anyone wants to edit them. I wouldn't mind sharing the work. https://www.dropbox.com/sh/7khxeu1im3mfyan/AAB5AOr6Sv8csKV68lUSsxIpa?dl=0


Edit: Here's some skinnied out ones. The middle one's are left unchanged for reference:

EubY0NZ.png


Comfortaa (again middle icons aren't edited):

AuAPUYN.png
 
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Sliter

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I see, comfotaa was almost the same XD but I think you can keep the one you where using, that was nice
but I liked it more skinner, the font you was using

I need to learn the way you doo, looks faster for the +/- same result :B but I don't know how to use photoshop XD
 

WillTheLion

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Thanks for your opinion Sliter. I'm not sure if I prefer the skinnier or wider version more, but so far I like that first font best. We'll have to wait and see what Truner does (if he gets around to it).

We've been working hard on it guys! I think Flyingsky has most town names aka (zones) translated now. Map names still are yet to be done. I've taken a short break from graphic translating to do this:

OAsbZTT.png


More images available here: http://imgur.com/a/EAmtf

I translated some medals and their requirements, lots of items and some item descriptions.

We're making good progress!
 
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anhminh

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Finally. The only thing I hope to see before 3DS end it life is this and Love Plus+ get translated, and now both of this happen.

There is nothing left to regret on 3DS for me now.
 

Flyingsky

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Wow much happened here and i didn't even read it x:
Does he use skype? It would be nice if there was a way to contact him.
I really appreciate the help, it's really needed.
If he translates the pictures, then i can focus on the dialogues, it would speed up things.

I'm currently investigating what could cause the disappearing and cut off text, when you translate it, maybe it's some sort of character limit in the game?
If so we would have a problem since i have just little programming knowledge. The files are in .gmm format, which is just a XML Document. Though i never had this happen in dialogueboxes, i was even able to add a newline to the dialogue when there originally was none. It's pretty weird...
 

liomajor

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Wow much happened here and i didn't even read it x:
Does he use skype? It would be nice if there was a way to contact him.
I really appreciate the help, it's really needed.
If he translates the pictures, then i can focus on the dialogues, it would speed up things.

I'm currently investigating what could cause the disappearing and cut off text, when you translate it, maybe it's some sort of character limit in the game?
If so we would have a problem since i have just little programming knowledge. The files are in .gmm format, which is just a XML Document. Though i never had this happen in dialogueboxes, i was even able to add a newline to the dialogue when there originally was none. It's pretty weird...

I've tried to edit the settings in .gmm(xml) and created my own font, no change in max character limit, it will cut if it exceeds 32 letters :/

These are my current .png files i used, maybe some of them are usefull (fixed S_PAUSEMENU_icon_B_JP.png & S_Button_No_JP.png).
 

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Flyingsky

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Thank you for your help, the PNGs are helping us out a bunch!

I haven't figured out either what it could be, i even tried to replace the text from the header to the "</lock>" with the text of a dialogue file.
There is no change at all if i do so, it still shows exactly the same.
 

itomchar

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This game is getting some love and I'm really happy about it. Gonna keep track of this project, good luck and tvm guys
 

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