Hacking DIOS MIOS (Lite)

CheatFreak47

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Can Nintendont do everything that dios mios was able to do? that is, at the least, loading GC games from (burned) disc, as well as SD and USB?
Don't think DiosMios ever ran burnt discs, only SD/USB and yes, nintendont does everything and more.
I used DM for the better part of 2 years as my primary loader and switched to nintendont once it got good enough.
I agree- the post should be unstuck and replaced by the Nintendont thread.
 

tswntk

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so you want to open another thread for nintendont in the Wii forum and make it sticky?

I only use usbloadergx and haven't touch cfg or wiiflow for ages, and I have never used devolution, so they should all be un-stickied??

this just doesn't make sense.
 

Cyan

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in the backup loader section, there are backup loader's official thread stickied. that's all.
nothing to do with the fact that there are other loaders or not. Devolution, DIOS MIOS and Nintendont are all gamecume backup loaders.
Same for the Wii backup loaders, they are loaders from Wii, in the Wii backup loader's section. I don't see what's wrong here.

What I would like to do is move nintendont from wiiU section to Wii section along DM and devo (as it works both on Wii and vWii, not on WiiU mode), and clean the WiiU forum's section.
But that doesn't include removing actual or old loader's thread from here.

If you don't want to use DIOS MIOS thread, don't reply to it.
I agree stickies will need some cleanup and better info (especially in WiiU and 3DS section, but it will require free time to re-manage all stickies)
 

tswntk

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What I would like to do is move nintendont from wiiU section to Wii section along DM and devo (as it works both on Wii and vWii, not on WiiU mode), and clean the WiiU forum's section.
But that doesn't include removing actual or old loader's thread from here.

I think a place holder sticky here that links automatically to the Nintendont thread in WiiU section is better than moving things around as that may create confusions for former visitors and web pages that linked to it.
 
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suomynonanum2

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does anyone know how to fix green screen after dios mios splash screen?

using wii that was hacked with modmii
using dios mios [lite] 2.11, 2.10, 2.2
using 2gb samsung sd card, 16gb sandisk flash drive
booting through cfg loader r78, dios-mios booter v28 and v30
game is super smash bros melee which was ripped with cleanrip with proper checksum (game works in nintendont)
all video modes tried, nodisk patch on and off

if it helps, the usb gecko output when it goes to green screen is as follows:
Dolphin OS $Revision: 47 $.
Kernel built : Nov 12 2001 01:46:17
Console Type : Retail 3
Memory 23 MB
Arena : 0x804eec00 - 0x817f7700
app booted from bootrom

must hold power button to shutdown wii. any help would be appreciated. thanks!
 

TimX24968B

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Guys, since the Google Code page is closed now, we cannot get the links for downloading DIOS MIOS any more at the previously usual place.

Use this address
http://crediar.no-ip.com/dwn.php
the link posted here is dead. I need an update for dios mios since nintendont crashes randomly while playing SSBM. Is there any way to obtain a newer version?
 

suomynonanum2

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the link posted here is dead. I need an update for dios mios since nintendont crashes randomly while playing SSBM. Is there any way to obtain a newer version?
crediar's site just linked to an external file sharing site for the downloads, so those links are still up even though crediar's site is down. the following are the original links to the latest (2.11) version...

dios mios 2.11: http://uploaded.net/file/1syrum7i

dios mios lite 2.11: http://uploaded.net/file/y1swgzrv
 

TimX24968B

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crediar's site just linked to an external file sharing site for the downloads, so those links are still up even though crediar's site is down. the following are the original links to the latest (2.11) version...

dios mios 2.11: http://uploaded.net/file/1syrum7i

dios mios lite 2.11: http://uploaded.net/file/y1swgzrv
ok. I have it now, and it seems like it replaced my current MIOS. I also saw its not super compatible with certain games. Does this mean that if I play those games off of a disc I would experience issues, unlike if I were to play them off of a clean MIOS?
 

Cyan

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if you have the retail disc, it's always better to play them with the official MIOS.
if you want to play from disc with DM/DML, at least you'll have the Audio-streaming games working correctly and have voices/sounds.

DIOS MIOS and Lite version are now old.
If you want them for "fun" and just experience DM/DML to see what's it's capable of, then it's fine. But like you noticed, it replaces your MIOS slot so you can only have one at a time and you need to replace it to either swith the device (USB or SD) or go back to official disc launch.

Note that disc launching IS working with DM/DML, but you need the target device plugged in (ex: if you have DM, you need the HDD plugged to boot the disc, or it will wait for HDD mount and will never launch the game).


Now, users are using Nintendont instead of DM/DML.
it doesn't install or replace any system file. it's a normal homebrew launched from the homebrew channel (or even from external loaders, like wiiflow or USBLoaderGX). It works on both Wii and vWii. It works with both SD and USB with the same version. It's compatible with Audio streaming games just fine, it has 100% perfect compatibility with all games, and even more games (Triforce Arcace games are working fine too, no need to install another MIOS for triforce ISO).
It's compatible with many USB controllers, with Wiimote, with WiiU pro controller, PS3/PS4 controllers, etc.
It works on FAT32 or exFAT, with MBR/EBR/GPT partitions.
edit: oh, it works with disc too !

if you look only to test DM/DML, fine. if you look for game compatibility, go with Nintendont.
 

suomynonanum2

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if you have the retail disc, it's always better to play them with the official MIOS.
if you want to play from disc with DM/DML, at least you'll have the Audio-streaming games working correctly and have voices/sounds.

DIOS MIOS and Lite version are now old.
If you want them for "fun" and just experience DM/DML to see what's it's capable of, then it's fine. But like you noticed, it replaces your MIOS slot so you can only have one at a time and you need to replace it to either swith the device (USB or SD) or go back to official disc launch.

Note that disc launching IS working with DM/DML, but you need the target device plugged in (ex: if you have DM, you need the HDD plugged to boot the disc, or it will wait for HDD mount and will never launch the game).


Now, users are using Nintendont instead of DM/DML.
it doesn't install or replace any system file. it's a normal homebrew launched from the homebrew channel (or even from external loaders, like wiiflow or USBLoaderGX). It works on both Wii and vWii. It works with both SD and USB with the same version. It's compatible with Audio streaming games just fine, it has 100% perfect compatibility with all games, and even more games (Triforce Arcace games are working fine too, no need to install another MIOS for triforce ISO).
It's compatible with many USB controllers, with Wiimote, with WiiU pro controller, PS3/PS4 controllers, etc.
It works on FAT32 or exFAT, with MBR/EBR/GPT partitions.
edit: oh, it works with disc too !

if you look only to test DM/DML, fine. if you look for game compatibility, go with Nintendont.
while i agree that most people should be using nintendont, there are fringe use cases for dios mios like people who are using a gecko to access the exi bus. very fringe, but it *is* something that works in dios mios and not nintendont :-p.
 
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TimX24968B

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if you have the retail disc, it's always better to play them with the official MIOS.
if you want to play from disc with DM/DML, at least you'll have the Audio-streaming games working correctly and have voices/sounds.

DIOS MIOS and Lite version are now old.
If you want them for "fun" and just experience DM/DML to see what's it's capable of, then it's fine. But like you noticed, it replaces your MIOS slot so you can only have one at a time and you need to replace it to either swith the device (USB or SD) or go back to official disc launch.

Note that disc launching IS working with DM/DML, but you need the target device plugged in (ex: if you have DM, you need the HDD plugged to boot the disc, or it will wait for HDD mount and will never launch the game).


Now, users are using Nintendont instead of DM/DML.
it doesn't install or replace any system file. it's a normal homebrew launched from the homebrew channel (or even from external loaders, like wiiflow or USBLoaderGX). It works on both Wii and vWii. It works with both SD and USB with the same version. It's compatible with Audio streaming games just fine, it has 100% perfect compatibility with all games, and even more games (Triforce Arcace games are working fine too, no need to install another MIOS for triforce ISO).
It's compatible with many USB controllers, with Wiimote, with WiiU pro controller, PS3/PS4 controllers, etc.
It works on FAT32 or exFAT, with MBR/EBR/GPT partitions.
edit: oh, it works with disc too !

if you look only to test DM/DML, fine. if you look for game compatibility, go with Nintendont.
only thing is dios mios works better with a few select games, like super smash bros melee, while nintendont crashes randomly on the menus. I use nintendont for everything else already. I was just wondering for standard gamecube games since I need dios mios installed for usbloaderGX to enable widescreen patches for super smash bros melee, but I was just double checking whether I would need to load EVERYTHING through nintendont now (except melee).

Also, just curious, what do you mean by "audio streaming" games?
 
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Cyan

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no, you don't need to load everything with the loader you choose as default.
If you prefer nintendont for all games (for compatibility or controller support, etc.), set Nintendont as default gamecube mode in USBLoaderGX main settings.
Then go to your game (SSB), go to its individual options, here you can set settings that only this game will use. set it to use MIOS, and it will use the current loader installed in the MIOS slot.


Audio streaming is a method to access Audio on the disc.
Instead of preloading all the files in memory (like loading a map, or a texture), some games don't preload audio files. instead each audio has a known position on the disc and the game only send a command to the drive "play the audio located at position xxxx".
the disc drive plays the audio found at that position in overlay of the game's current audio.

For example, you load a map, it loads the textures, the "background music" etc. in memory.
You talk to someone, the background music is not shutdown or removed from memory to play the dubbed audio for the talking NPC. instead, you have both sound played at the same time : background music + Speech merged together. one is played by the game's music function, one is played by the disc drive.

You can compare it to the way some PS1 games had multi tracks on the disc : data + CD Audio tracks (ADPCM). the tracks where streamed while you played the game.
some games had only a data track and no CD audio track, all the music were in binary file format compiled with the game files.

Nintendont is emulating the disc drive and mix the audio correctly. But there's a requirement : you can't compress your ISO ! if you compress the ISO or edit/move the files located in that ISO, the file's addresses will be different, and the game will request an address to be played, another (or no) sound will be streamed from the disc drive.

You can find a better explanation and a list of games with audio streaming here :
http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming

I'd recommend to never compress a game, clean full ISO are not that big to keep them uncompressed.
 

TimX24968B

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no, you don't need to load everything with the loader you choose as default.
If you prefer nintendont for all games (for compatibility or controller support, etc.), set Nintendont as default gamecube mode in USBLoaderGX main settings.
Then go to your game (SSB), go to its individual options, here you can set settings that only this game will use. set it to use MIOS, and it will use the current loader installed in the MIOS slot.


Audio streaming is a method to access Audio on the disc.
Instead of preloading all the files in memory (like loading a map, or a texture), some games don't preload audio files. instead each audio has a known position on the disc and the game only send a command to the drive "play the audio located at position xxxx".
the disc drive plays the audio found at that position in overlay of the game's current audio.

For example, you load a map, it loads the textures, the "background music" etc. in memory.
You talk to someone, the background music is not shutdown or removed from memory to play the dubbed audio for the talking NPC. instead, you have both sound played at the same time : background music + Speech merged together. one is played by the game's music function, one is played by the disc drive.

You can compare it to the way some PS1 games had multi tracks on the disc : data + CD Audio tracks (ADPCM). the tracks where streamed while you played the game.
some games had only a data track and no CD audio track, all the music were in binary file format compiled with the game files.

Nintendont is emulating the disc drive and mix the audio correctly. But there's a requirement : you can't compress your ISO ! if you compress the ISO or edit/move the files located in that ISO, the file's addresses will be different, and the game will request an address to be played, another (or no) sound will be streamed from the disc drive.

You can find a better explanation and a list of games with audio streaming here :
http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming

I'd recommend to never compress a game, clean full ISO are not that big to keep them uncompressed.
thanks. However, what I want to know is if having DIOS MIOS installed will affect regular disc drive games that are run through the disc channel that have compatibility issues with DIOS MIOS, or would I want a clean MIOS in that case? I need to keep DIOS MIOS for the widescreen patches for melee (unless there is some way to get them with a clean MIOS, and if that would mess with anything), but would that mean I need 2 different MIOSes? or just don't even bother loading anything through the disc channel anymore and instead through nintendont?
 
Last edited by TimX24968B,

GreyWolf

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thanks. However, what I want to know is if having DIOS MIOS installed will affect regular disc drive games that are run through the disc channel that have compatibility issues with DIOS MIOS, or would I want a clean MIOS in that case? I need to keep DIOS MIOS for the widescreen patches for melee (unless there is some way to get them with a clean MIOS, and if that would mess with anything), but would that mean I need 2 different MIOSes? or just don't even bother loading anything through the disc channel anymore and instead through nintendont?

If it's DIOS MIOS > v2.10 it shouldn't affect the disc channel. 2.11 was the last version released.

You can't have more than one MIOS so if you don't want DM anymore you can use ModMii to download the original one. It's on download page 1 under "M10".

There's really no reason to use DIOS MIOS anymore as Nintendont is derived from it and is more compatible and feature-rich.
 

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