*Has potential for end game grinding.
*Okay multiplayer mechanics (I believe the drop rates and difficulty rates hike up).
*Limited set items with insane rarities (the chances of you collecting a specific set of equipments are... astronomical)
*There's a limited form of equipment upgrade system where you can turn a weapon you can't use into something you can with all the stat bonuses intact.
*PET ROBOTS! Kinda hard to get good parts, but if properly built, they can last you quite far.
*Three different "provinces", with each having three available classes that are variants of Fighters, Rogues, and Archer/Wizards.
*Fixed map/storyline.
*Kinda ugly and rough-looking, to be honest. But I've finished the game, and I was satisfied with the playthrough (gunner class).
The graphics are simply outdated.*Kinda ugly and rough-looking, to be honest.
That's supposed to be setting the mood, actually. I would have preferred some vibrancy, but after playing Diablo and become accustomed to drabness, I don't think Dungeon Explorer would've worked any other way.The bad part is how everything looks so drab... it's like the palette they used were 50 shades of gray and about 10 for every other color, lol.
At least Diablo was drab for a reason (it was supposed to be scary), and it was still spattered with a very healthy dose of flashy stuff like fiery fireballs, exploding bloody parts, Dark Stars that glowed red and whatnot.That's supposed to be setting the mood, actually. I would have preferred some vibrancy, but after playing Diablo and become accustomed to drabness, I don't think Dungeon Explorer would've worked any other way.
Yeah, the Pyramid was supposed to be played with friends. Its difficulty really goes up if you solo it, and it might not be worth the effort most of the time if you can't get far.I was pretty hooked on it until the pyramid. I couldn't make it past the third or forth floor, and no matter where I chose to grind the exp rate was painfully low. Lost my motivation after that.
Shiren and Izuna are turn-based Rogue-likes, which are usually permadeath and have combat mechanics that are *not* necessarily tied to just weapons and armor/shields. Dungeon Explorer is more like Diablo, except it has its own game mechanics of sorts. But it's both top-down and real-time hack & slash.Are you talking about Dungeon Explorer: Warriors of the Ancient Arts? I recently did a quick check on games in the genre available for DS. How would you compare WotAA to Mystery Dungeon: Shiren the Wanderer and Izuna: Legend of the Unemployed Ninja? The editorials I browsed by seemed to prefer the latter two.