Homebrew Minecraft DS (in 3D !)

Tattorack

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But it's not very likely to happen. Maybe we can play "3DS Craft" or something like that in one, two years.
Byeeaah, I know, thats why I got bored of it after two months :/ (though Monecraft wasn't my thing to begin with).
Whats awesome about though is the amount of work put into this already ^^
 

acrommel

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We have a DSi XL and a verbatim4gb Premium SDHC card. followed directions on dscraft page, but still not working. Is it possible with my hardware or do I need something else? some simple directions would be appreciated :)
 

smealum

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We have a DSi XL and a verbatim4gb Premium SDHC card. followed directions on dscraft page, but still not working. Is it possible with my hardware or do I need something else? some simple directions would be appreciated :)
Sounds like you're trying to run the game directly off the DSi's SD card slot. Unfortunately, that's not possible. To run the game, you would have to get a flashcart, and one that's compatible with your console's firmware version (nintendo has a tendency to block flashcarts with updates); if you need advice on that front, I'm sure you'll find plenty on GBAtemp, but I can't personally help you because I don't have a DSi myself.
 

Technicmaster0

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Hi, I have a question:
How can I use the pcx2bin converter? It just creates a interface.bin file (0 Bytes) and then it stops. Even if I open it with the cmd, it doesn't work. I tried serveral other things.
I'd like to be able to convert new graphics for a translation (if you (Smealum) allow me to translate the game). I already changed/ translated the menu icons.
 

smealum

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Hi, I have a question:
How can I use the pcx2bin converter? It just creates a interface.bin file (0 Bytes) and then it stops. Even if I open it with the cmd, it doesn't work. I tried serveral other things.
I'd like to be able to convert new graphics for a translation (if you (Smealum) allow me to translate the game). I already changed/ translated the menu icons.
I'm not entirely sure as it's been a while, but try having a file named interface.pcx in the same folder when you start pcx2bin. (that file would be the file you want to convert obviously)
let me know if that doesn't work and i'll look for/at the code.
 

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