Hacking WiiFlow - an open source GUI USB-Loader

Etheboss

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Wow, this is serious, but also the first time i heard about it, i did a few nand extractions myself from within Wiiflow with different revs, i never had that problem..
It really also would surprise me if it is Wiiflow, because it is sort of a copy/paste of files...
 

fledge68

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Wait so I know there's a description for r844's "neek_return_default" option but I'm still a bit confused.. so if I have it set to yes then it will not return to neek on real NAND or emunand?? Is this for when I'm in real NAND mode or neek2o.. I don't know why I'm not getting it XD :wacko: I think I need to go to sleep lol!
I tried to figure it out myself as well. sounds like when this is set to no (default) then when you return to neek it returns to neek using wiiflows nand. when set to yes returns to neek2o using neek2o's nand (the last one used or it's default). Maybe Fix will pop on here soon to clarify.
 

arcsy

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This is a terrible day for me. Up until my last message I'm still attempting to recover my files using EASEUS Data Recovery and it's still in progress in scanning my harddrive. It's a wasted day since I already planned for something else but was ruined because of this major problem, but it would be really great if I could still save all my files...my YEARS worth of files.:(

Just be careful for anyone trying to extract nand from Wiiflow. I may just have some bad luck, but you never know when this kind of horrible thing happens to you.
 

trunk8d

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Basically, I just want the wiiflow front end for my dolphin to be functional

well I asked because there is a system menu loaded in Dolphin where you have your reference to wiiflow in dolphin, additionally I have actually got wiiflow to open in dolphin 3.5 but I cant get any words to display on the screen. you will also need to get your DSP files from your wii. in order to hear sounds from wiiflow in dolphin.

actually I have been able to get wiiflow to load in doplhin and have corrected the issue of no words on the screen. So far I am unable to direct wiiflow to any games at this point though. -.-

here is a screen shot
th_Capture_zpse8572c4e.png
 

pBullet

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When swapping to another cover source, you see the text Source [Device], yes? Perhaps change it to Source (Game Count) [Device]?

Such as:

DML (66) [USB1]
NAND (6) [RNAND]
GAMES (36) [USB2]

Just an idea of how to show game count, would like nice tbh.
 
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reggie1978

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Ok, I'm stumped and could really use some expert help. I've been using Wiiflow since r415 and have been having issues off and on throughout every revision I have tried. All I am trying to do is to get save game emulation working properly, but I'm getting game crashes whenever I try to load most games. I am using a Toshiba 1 GB HDD to load Wiiflow on. My first setup had, as Miigotu suggested, 1 25gb partition with my emunand on it, and 1 partition that had my wbfs folder and wiiflow on it. This worked fine as long as I didn't have save game emulation turned on, which caused games to either crash or not load at all. Fast forward a whole bunch of revisions and now I am trying Wiiflow 4.1. I had the same setup but was getting the same results with save emulation, crashes or not loading. I then decided to try the single partion setup. I formatted the drive, set to FAT 32 with 32k cluster size, reinstalled wiiflow, the wbfs folder, and the nand folder. I went through all the setup process again making sure all the directories looked right in the ini, but I am still getting crashes whenever I turn on save emulation. I decided to dump all save files back to real nand and use Wiiflow to create a new emunand. I did this, deleted the old one, and tried again. Still no luck, games still crashing. At this point I'm stumped as to what to try next. Any feedback you guys have would be greatly appreciated as I simply have too many games to have all the saves on the real nand. My only choice would be to trim down the games library to support the size of the actual nand.
 

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Now that I remember what I'm going a little more this one ended up a little easier.

I present to you the Devolution Plugin r169

http://www.mediafire.com/?a6p41tp5jjqm835

This one doesn't need any prep. Obviously you can edit the INI file if you want it somewhere else for ISO files but the included one looks in the games folder just like the sample loader just that it can do sub-folders, too.

You will probably have all the ones in sub folders named "game.iso" but the normal WiiFlow way of loading actually recognizes it no matter what the name is so you can change that. The best part is that this way Devolution actually returns to WiiFlow in a GameCube coverflow instead of some other random plugin like before.

EDIT : updated version
http://www.mediafire.com/download/n3ndj5em0de0953/Devolution_Plugin_r200.zip
 
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drakorex

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Now that I remember what I'm going a little more this one ended up a little easier.

I present to you the Devolution Plugin r169

http://www.mediafire.com/?a6p41tp5jjqm835

This one doesn't need any prep. Obviously you can edit the INI file if you want it somewhere else for ISO files but the included one looks in the games folder just like the sample loader just that it can do sub-folders, too.

You will probably have all the ones in sub folders named "game.iso" but the normal WiiFlow way of loading actually recognizes it no matter what the name is so you can change that. The best part is that this way Devolution actually returns to WiiFlow in a GameCube coverflow instead of some other random plugin like before.
This is pretty interesting. I don't suppose there is a way to combine devo and dm(l) plugin some how so that you click one button and all games show up and launch with their respective loader? As it is now, Wiiflow has Devo set to default, which means we have to set all dm(l) games to dml, which I don't understand. Who actually has more games that use devo than dm(l)?
 

AbdallahTerro

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Now that I remember what I'm going a little more this one ended up a little easier.

I present to you the Devolution Plugin r169

http://www.mediafire.com/?a6p41tp5jjqm835

This one doesn't need any prep. Obviously you can edit the INI file if you want it somewhere else for ISO files but the included one looks in the games folder just like the sample loader just that it can do sub-folders, too.

You will probably have all the ones in sub folders named "game.iso" but the normal WiiFlow way of loading actually recognizes it no matter what the name is so you can change that. The best part is that this way Devolution actually returns to WiiFlow in a GameCube coverflow instead of some other random plugin like before.
Thanks for the new plugins,
I was wondering if you can take it one step further and Mod UAE and FRODO
:)
 

Maxternal

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This is pretty interesting. I don't suppose there is a way to combine devo and dm(l) plugin some how so that you click one button and all games show up and launch with their respective loader? As it is now, Wiiflow has Devo set to default, which means we have to set all dm(l) games to dml, which I don't understand. Who actually has more games that use devo than dm(l)?
actually, that should be as simple as putting both their magic numbers separated by a comma (no spaces) in the magic= setting for that button in the source_menu.ini file.

you might want to put all of your devolution games in a separate folder, though, and delete the dummy .GC files for those ones for the DM(L) plugin to avoid duplicates since the devolution plugin will show sub folders, too, and youll probably have a lot of stuff showing up as "game" for devolution from all the game.iso files.

I personally just have all my devoñution games on SD and just moved the /wiiflow/gc folder with all the dummy files over to the SD card as well to be able to have them all in the same coverflow.
 

Maxternal

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Thanks for the new plugins,
I was wondering if you can take it one step further and Mod UAE and FRODO
:)
I´ll see if I can take a look at the code some time. DM(L) Booter was already able to autoboot if hardcoded so I just made it more flexible with argument support and devolution´s sample loader had REALLY simple code so I´ll see if maybe those end up being just as easy to figure out.

(WiiFlow´s boot.dol already autoboots Wii games for Crap channels but trying to compile today I cant even get the unmodified code to compile so Im no expert. After that its a fairly simple modification to main.cpp to get it to work ... but Im not sure how involved those other ones could get so I´ll have to take a look.)
 
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fledge68

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@reggie1978 Try reinstalling your d2x cios (rev 8 or 10 work the best). try making a emunand with modmii and then copy one savegame using wiiflow to your emunand and see if it works. You will have to select the game first and then go in it's settings to copy it's savegame to your emunand. If it works then try a few more. I stopped using emusaves because they never worked right for me. They worked but upon first access I usually had to watch the wii's drive light flash 18 - 20 times and a lot of times my emunand would get corrupted. whenever i did a checkdisk on my PC it would find errors with files related to my emunand. I just use real nand savegames now, it's much faster. And if I need more room I use savegame manager gx to backup some saves to my HDD and delete them from the realnand.

@Maxternal Great job on the new plugins! guess you got tired of waiting for me to add the partition option to the source menu buttons.

@AbdallahTerro Thanks for registering wiiflowiki. I wish I could keep up with it.
 

fledge68

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So with vWii compatibility on WiiFlow for WiiU what exactly works and doesn't work? I know GameCube games don't work. Do all the plugins work or just some? what about emu nand and use neek option? Wanting to know this stuff for updating wiiflowiki. Thanks in advance.
 

AbdallahTerro

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So with vWii compatibility on WiiFlow for WiiU what exactly works and doesn't work? I know GameCube games don't work. Do all the plugins work or just some? what about emu nand and use neek option? Wanting to know this stuff for updating wiiflowiki. Thanks in advance.
Emulators work,
Neek still not public so no neek stuff yet, but maybe this will change soon
 
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Maxternal

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ok this new devolution plugin gives me hope that this is going to work on wii u...
Actually, you could still RUN devolution with WiiFlow on a Wii U before with just the loader.bin file from devo source package placed in your /wiiflow folder. (Either way, controlling and verifying are still a problem but they're working on that.) The plugin just lets it look in a different folder, mix it with other emulator games, and have it return back to wiiflow in a GameCube coverflow.
@Maxternal Great job on the new plugins! guess you got tired of waiting for me to add the partition option to the source menu buttons.
Actually, I've had the idea for a while. Didn't realize that added benefit until I was already done with them. ;)
So with vWii compatibility on WiiFlow for WiiU what exactly works and doesn't work? I know GameCube games don't work. Do all the plugins work or just some? what about emu nand and use neek option? Wanting to know this stuff for updating wiiflowiki. Thanks in advance.
obviously neek isn't an option yet as Abz said ... but I don't know if anyone's tried dumping their vWii NAND and use the normal D2X method to run it yet. It could be something to test out.
 
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