NES emulator for Nintendo GameCube/Wii has been updated. Changes:
- Updated core to latest FCEUX (r2793).
http://code.google.com/p/fceugc/
- Updated core to latest FCEUX (r2793).
http://code.google.com/p/fceugc/
YES, this sucks!Just tested this out today and Akumajou Densetsu's music was messed up. Did this update remove/screw up VRC6 support? It seems to have only affected Akumajou Denstsu, FDS sound channels and Sunsoft's Gimmick! (J) are unaffected. This stinks, I love the VRC6's music in Akumajou Denstsu. I know it's not the ROM because the music was fine on 3.3.2
Then go back to 3.3.2 in the mean time, or use RetroArch Wii instead. Gimmick! Only used the FME-7, which was a variant of the Yamaha YM2149, a closer relative to the VRC7.Just tested this out today and Akumajou Densetsu's music was messed up. Did this update remove/screw up VRC6 support? It seems to have only affected Akumajou Denstsu, FDS sound channels and Sunsoft's Gimmick! (J) are unaffected. This stinks, I love the VRC6's music in Akumajou Denstsu. I know it's not the ROM because the music was fine on 3.3.2
That sucks. Did it affect VRC7 (the YM2413 variant)emulation in Lagrange Point as well? Yeeeah, I'm sticking with RetroArch. I have his email address, so, I'll ask him about it since his Google Code page no longer allows you to report bugs.YES, this sucks!
On a side note,Looks like some things were broken upstream with the refactoring they were doing. I'm going to wait a couple weeks to make sure they've gotten things sorted out before putting out a new release.
I have gone back to 3.3.2, such a great emulator. I just wanted to report the bug somewhere because I noticed it immediately when I updated to 3.3.3. Thanks for the info on the sound chips btw, I haven't tried Lagrange Point on 3.3.3 though.Then go back to 3.3.2 in the mean time, or use RetroArch Wii instead. Gimmick! Only used the FME-7, which was a variant of the Yamaha YM2149, a closer relative to the VRC7.
That sucks. Did it affect VRC7 (the YM2413 variant)emulation in Lagrange Point as well? Yeeeah, I'm sticking with RetroArch. I have his email address, so, I'll ask him about it since his Google Code page no longer allows you to report bugs.
Looks like some things were broken upstream with the refactoring they were doing. I'm going to wait a couple weeks to make sure they've gotten things sorted out before putting out a new release.
There's no point blindly pulling stuff from upstream - the only way you're going to get somewhere is if you're going to get involved with maintaining/updating/tweaking the cores yourself like I'm doing. That is a lot of maintenance work and it requires delving into unknown code territory, but it's the only way to assure obvious regressions like this get unnoticed by the users.
It's also a good insurance policy against performance regressions. For instance, SNES9x 1.54 will be nigh-on unplayable on Wii in terms of performance the way things stand due to byuu pulling in more and more stuff from bSNES into SNES9x for 1.54 - you'll have to either accept sticking to SNES9x 1.53 or lower or start making core adjustments if you want to maintain performance levels the way they are.
agreedThe whole idea behind using Snes9x was so one doesn't have to fumble about with Bsnes' high system requirements or its circumlocutory and confusing GUI.
Has anyone tried Aladdin and got it to work? That's the only game that doesn't work for me, freezes on first level.
Has anyone tried Aladdin and got it to work? That's the only game that doesn't work for me, freezes on first level.