ROM Hack Pokémon Blaze Black 2 & Volt White 2

Drayano

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Pokémon Blaze Black 2 | Pokémon Volt White 2
Base Game: Pokémon Black 2 (U) | Pokémon White 2 (U)​
Current Version: 1.1​
Last Updated: 11th November, 2012​
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Summary

→ Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. If I'm not mistaken, these are also the first Black 2 and White 2 hacks on offer.

→ Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etcetera. So basically, just pick whichever colour takes your fancy!

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Specific Features

→ The wild Pokémon have been edited in each and every area of the game. Most areas now contain at least 8 Pokémon species, and in most cases, more! You'll be able to attain a complete PokéDex within the limits of the game itself, and the majority of Pokémon are available no later than the seventh badge, meaning you can form basically any team you want! There's a couple legendaries that you can't get until after the Elite Four, but aside from that...

→ The rosters of almost all of the trainers in the game have been edited. The exception to this at present are the Dome trainers, as they aren't really necessary and there's no proper trainer editing tool available for B2W2 yet. This has also raised the level curve of the game, meaning you can expect to beat the first round of the Elite Four somewhere in the 70s levelwise. Most notably Gym Leaders, your rival and the Elite Four have all been made significantly tougher. Gym Leaders will also have differing Pokémon amounts depending on the mode you play; Normal Mode will have them with anywhere from 3 to 5 Pokémon, whereas Challenge Mode will pit you against a full team of six. The Elite Four and Champion also hold some surprises in Challenge Mode...

→ There's been a large number of edits to Pokémon. These can include the level up moves they learn, the abilities they get, their compatibility with Move Tutors and TMs, and even their base stats. There's a document included that will tell you all you need to know. This also makes Dream World abilities significantly easier to obtain. However, if this particular point doesn't appeal to you, the Vanilla version of the hack cuts it out.

→ Some attacks have also been edited, for example the Pledge moves having 100 base power or Cut now being a Grass-type move. This is also removed from the Vanilla version of the hack.

→ There's also been some changes to evolutions. The majority of these involve editing the trade evolutions; in most cases you will now simply be able to 'Use' the item like an evolution stone - for example, using a Magmarizer on a Magmar to evolve it - to do what you would normally need to trade for. For those who evolve by trade but don't need an item, a new item called the Covenant Ore has been introduced and is available in several places through the game; it works like an evolutionary stone, so you're still able to evolve them at any time. Leafeon and Glaceon are now obtainable through new items known as the Woodland Ore and Frozen Ore, to get around their areas being postgame. Shelmet and Karrablast instead follow a Mantyke routine where the other needs to be in the party for them to evolve. Finally, some of the Unovian Pokémon such as Scraggy, Mienfoo and Larvesta have had reductions to their evolution levels to make them more usable in comparison to the older species.

→ Items that you receive and find lying in the field have been changed considerably - this is generally done in order to bring almost all TMs available before the Elite Four are defeated. Notable changes include much earlier Flamethrower and Thunderbolt TMs, and even an Earthquake TM as early as the fifth gym! Doesn't quite beat Platinum, but it's close to. You'll also be able to find a lot of evolution items on the map somewhere, such as the Reaper Cloth, Up-Grade and Protector.

→ A couple of the Poké Marts around the region have had some edits. Examples include the ability to buy Luxury Balls in Virbank City, Heart Scales and shards in Driftveil City, and any sort of evolution item you want in the Route 9 department store.

→ There have been some text edits; a couple of these are sprinkled references, but for the most part it's to made the item changes make sense with the dialogue. In addition, Juniper's speech at the beginning has been changed; this is the tip-off that you've got the hack working correctly.

→ One-time encounter Pokémon such as Cobalion, Virizion, Volcarona, Braviary etc. have had their levels raised in order to fit with the new level curve. In addition, there's also a much bigger variety of one-time encounters, mostly dealing with legendaries. Ever thought you couldn't find Articuno in front of Twist Mountain, or Kyogre within the Abyssal Ruins? Well, now you can! You'll be able to unlock a fraction of these around the eighth gym badge, then the rest sometime after the Pokémon League. Are you up to catching them all?

→ Some of the trades within the game have also been edited, and given much better IVs. Players will now be able to trade for a Togepi, a Gengar and an Exeggutor before the Elite Four is dealt with. Note that any trades with Yancy and Curtis are not changed.

→ New events have been added into the game. Apart from the aforementioned overworlds, there's also Gym Leader rematches outside the PWT, the ability to challenge Hoenn Leaders at various points in the game, Harlequins who will give out starters and even the ability to battle with Hilbert and Hilda! You'll also be given the keys for Easy Mode and Challenge Mode almost right at the beginning of the game!

→ The Pokémon that appear within the Hidden Grottos around Unova have also been changed. This is a primary way to get the starter Pokémon that you don't receive, but also has a large assortment of other Pokémon. If you play the Vanilla version, this'll be important in order to keep your Pokémon on par! Most Pokémon with useful DW abilities will be present somewhere.

→ There's also been some TM replacements. Say good-bye to Sky Drop, Quash and Struggle Bug, for they've now been replaced by Hurricane, Sucker Punch and Bug Buzz respectively.

→ All of these changes are well documented in PDF guides that come with the download. If you want to know what's been added or changed, simply consult them!

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Screenshots

→ There are plenty of screenshots on offer if you want to take a look! Simply open the spoiler.

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Credits

Kaphotics: I cannot stress how helpful Kaph has been in the creation of this hack; he's been great as both an advisor and a researcher into the workings of scripts in the game. He also taught me a little about RAM editing, which made testing some things that much easier. His LUA scripting abilities were also great for figuring out file numbers and co-ordinates! Truly a saviour.
likeicareusewe/kidisnice87: Another very helpful contributor to the hack, he along with one other person worked as my helpers for BETA testing. Thanks to him, a lot of the bugs that would have otherwise gone unnoticed were ironed out before release. A huge thank you!
Lazerith: My other beta tester, who is also a Pokémon hacker himself (Pokémon Origin Platinum is his work). Again, thank you.
pichu2001: The scripting knowledge he posted over at Project Pokémon's forums was exactly what I needed to start messing around with scripts. It's thanks to him and Kaph that I was able to get things like the legends working correctly.
Pokegirl4ever: The Genesect overworld sprite used in the game is her work.
knivez69: The logos at the top were made by him.

They're the main people who helped with this one, but my thanks goes out to any supporters and the people who've helped me out and suggested ideas along the way!

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Bugs and Errors

→ Keys unlocking will not be saved if you don't save your game before getting them. There's no way to fix this entirely, yet.
→ The King's Rock will not currently work on Slowpoke, so Slowking is impossible to obtain short of catching it in the Wild directly. Poliwhirl, however, is fine. If you're desperate, insert this new narc file into a/0/1/9 using NitroExplorer.
→ The Pokémon breeders aren't currently set with teams to help you EV your Pokémon. This isn't a bug per se, it's just an idea I meant to do that totally slipped my mind. Having it in the buglist should remind me to fix it, though!
→ You cannot currently buy vitamins as I overwrote them in the shop. Oops. You can still get from the PWT/Subway for the moment.
→ The Veteran in the Giant Chasm doesn't appear after battling Kyurem - oops!

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Version Updates

Version 1.1 (11/11/12) changed...
→ The newer AP patch by RetroGameFan is now being used, so those of you using DSTWO should hopefully get past the PWT fine.
→ There have been a couple small changes to some of the trainer rosters.
→ Elekid and Magby now have a chance to hold an Electirizer and Magmarizer respectively. Croagunk, Electrike and Tyrogue and their evolution lines have been given new level up sets.
→ There have been a couple extra edits to stats, most notably Plusle, Minun and Emboar.
→ A note has been added to save when the game starts. I can't actually fix the keys not being given to you without a save file, as that's a restriction with the engine. I think.
→ Errors with the wild data have been fixed. The document and game should now correlate.
→ Some of the flag numbers have been swapped around, which will hopefully fix the legendary bug, but unfortunately that's not a guarantee.
→ Scyther will now work correctly with the Metal Coat. Mienfoo's evolution level has also been fixed, and Pawniard has had its evolution level lowered.
→ Nishino now actually has his trainer sprite.
→ Eevee, Bagon and Dusknoir have had their abilities fixed.
→ Some erroneous text has been corrected.
→ Darmanitan-Z's level up movepool has been corrected.
→ You now actually do get Chimchar in Autumn from the Harlequin.
→ Budew's Special Defense has been corrected.
→ An error with the Covenant Ore location in the documents has been corrected.
→ You will now get the Bicycle no matter where you talk to the gate guard from.

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Download Links

Patches & Documentation - Mega.co.nz, V1.1.

YOU MUST HAVE ROMS WITHOUT ANTI-PIRACY PATCHES APPLIED FOR THESE PATCHES TO WORK!

→ There are patches for both the Complete and Vanilla versions available in the download. The Vanilla version cuts out the changes to Pokémon such as stats, level up moves, abilities etcetera and the edits to the power and type of some Attacks. However, using the Vanilla version does not prevent compatibility with the three new TMs in the game.

NOTE: You are able to use your 1.00 save file with 1.1. However, it will cause most of the new events (so all of the legendaries, the Veteran in Giant Chasm etc.) to appear immediately due to the changed flag numbers. You can always just ignore them (including Zapdos, who has a gap behind it), though a New Game will be required for everything to appear correct. This includes even if you've caught the legendaries before!

---

Sorry about the delay on posting it over here, but since the forum was down when I initially brought it out I ended up deciding just to leave it until I got the first bugfix out. Now it is, so here I am! Controlling three threads at the same time. Sort of. Not really.

I suspect a lot of you have probably found the downloads elsewhere anyway, so yeah. I guess this'll probably be my main update thread now though.

Also, in case anyone thinks I should've posted this in the screening thread first, I've been given confirmed permission to bypass it here.
 

.Darky

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Downloading at the speed of light. Also, Dray, where can I buy The EV Vitamins? I swear they were in that mall between Icirrus and Opelucid but they're not.
 

DJPlace

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almost done with white 2. once i'm done with that i'm going play blaze black 1 then memory link with blaze 2.
 

Drayano

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Good question about the EV vitamins, I'm not actually sure where :x I wonder if I accidentally removed them from existence... oh, I just realised I forgot to make the breeders into EV trainers too. Crap.

Emboar stayed Fire / Fighting, but gained his BB/VW stats (with a minor switch) and Adaptability, so sort of a mix.

I just tried the patches myself and they are working, but it seems you have to use the xdelta GUI version as included in the download. The command line xdelta fails, oddly enough. But yeah, the file produced when patching my clean White 2 rom with my VoltWhiteV1.1Complete.patch works totally fine on DeSmuME. @_@
 

usiek

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I patched the original Black 2 rom with your complete patch with X-Delta GUI and it doesn't work. File size decreased to less than 300MB, which has to be a problem with the patch file... (wrecked the rom or something)
Can you send me link to WORKING patched BB2 by private message, please? I'm using DeSmuME.
 

Arras

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Good question about the EV vitamins, I'm not actually sure where :x I wonder if I accidentally removed them from existence... oh, I just realised I forgot to make the breeders into EV trainers too. Crap.

Emboar stayed Fire / Fighting, but gained his BB/VW stats (with a minor switch) and Adaptability, so sort of a mix.

I just tried the patches myself and they are working, but it seems you have to use the xdelta GUI version as included in the download. The command line xdelta fails, oddly enough. But yeah, the file produced when patching my clean White 2 rom with my VoltWhiteV1.1Complete.patch works totally fine on DeSmuME. @_@
Butbut Drayano, the command line version is the only one I can use, the GUI version doesn't work, I click Apply Patch and nothing happens D: I had to use the command line to patch Blaze Black and Storm Silver as well... The GUI seems to be broken on Windows 8 (at least, that's the only reason I can think of) and compatibility mode doesn't fix it. Well, I can borrow my friends PC to patch it, I guess.

Edit: Okay, it did work but it placed the patched version in some random unrelated folder. Anyway I can't get it to work, I have the correct rom, tried three different ones, but my flashcart refuses to see the patched rom as a game, so something is going wrong.
Your 1.1 patch files seem to be broken and unusable, both the Complete and Vanilla ones. A fix would be much appreciated :P
 

Wii15

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I used 3 different white 2 roms and still getting a 274mb file that doesn't work on my Acekard 2i
Can you please fix it Dray?
 

Drayano

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...These patches work fine for me. WHAT'S GOING ON, DANGIT.

Sigh, I guess I'll try again. Hopefully it'll work the second time... will sort it out shortly.

Btw, the drop in file size is correct, the patch also eliminates the leftover unused data in the rom.
 

Arshes91

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this hack rom has a wierd stuff but is good enought to learning a lot of stuff with Ev's and Iv's coordanates to make strounger your favorite pokemon
 

usiek

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...These patches work fine for me. WHAT'S GOING ON, DANGIT.

Sigh, I guess I'll try again. Hopefully it'll work the second time... will sort it out shortly.

Btw, the drop in file size is correct, the patch also eliminates the leftover unused data in the rom.

If it works fine for you, then i don't know.. I patched it, new rom has been created with "_patched" extension, i tried to open it with DeSmuME and it didn't react.. The original rom worked fine, but the patched didn't. What's wrong then? Not only I got this kind of problem with patched rom...
Btw. What does it mean to save before getting keys? Do you mean key items? When do I obtain them? Is there any documentation about that?
 

Drayano

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Okay, seems the base White 2 I used somehow changed its CRC and I have no idea how. The Black 2 one did seem to match though...

Eh, I guess I might have messed up on my end then. I'll reupload in a little bit.
 

Arras

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Okay, seems the base White 2 I used somehow changed its CRC and I have no idea how. The Black 2 one did seem to match though...

Eh, I guess I might have messed up on my end then. I'll reupload in a little bit.
Actually I tried both Black and White and I could get neither of them to work.
 

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