Hardware PS3/Vita Bundle, is it Needed?

Should Sony make a PS3/Vita holiday bundle to compete with he Wii U?

  • Yes / It would be a great way to say "Anything you can do, I can do."

    Votes: 6 30.0%
  • No / The PS3 is fine right now

    Votes: 6 30.0%
  • No / Why the hell do we have a super slim? Isn't it small enough?!

    Votes: 6 30.0%
  • Yes / -just not now. Let's wait and see how well the Wii U Gamepad catches on

    Votes: 2 10.0%

  • Total voters
    20

Foxi4

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This recent generation was about content. The sad part was that this industry is filled with blockheads who subscribe to the closed-minded mentality of "MOAR graffix and moar blood is moar fun!" Nintendo made it clear that this generation was about content when they decided not to play the graphics game and it worked!
Nintendo flopped at the N64 and the Gamecube and need to make up for the losses made by losing subsequently in 2 generations, staying afloat thanks to the Gameboy brand. That's common knowledge. The Wii and the DS were weak specs-wise because Nintendo couldn't afford to make more losses.

Specs are not all about "moar grax and blood", and you'd know that if you tried to develop anything for the DS.

If it was all about the content, then the Wii certainly lost, since most games flew right over it, leaving bad, watered down ports in their path IF Wii users were lucky. Far Cry Vengeance, anyone? :P
 

Guild McCommunist

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Uhh...no? At the least this "bundle" would be over $500, I don't know of a single person willing to spend that much for 2 systems at one time.

But people were willing to spend $500.00 for one system?

As per this whole "price" thing. Gaming is a complete luxury. People scoff at paying $600 for a console but just look at other hobbies. I'll take my cardboard crack addiction for one. People spend potentially thousands on a single deck of Magic cards. Some cards alone are worth a couple grand. Right now, one of the "hot cards" (Bonfire of the Damned) is around $45/ea. $75 if you're a snob and want foiled versions. Still, imagine playing with 4 of those (the legal limit). That's $180 for 4 cards.

My point is that for a hobby, people will spend anything. Thousands are spent on Magic the Gathering, Warhammer 40k, YuGiOh, baseball card collecting, stamp collecting, coin collecting, and building computers. While I think the PS3 was overpriced at launch, saying that having gamers pay $500 is an absurd amount is absurd. It's a hobby, it's not like it's the price of bread.
 

Foxi4

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As per this whole "price" thing. Gaming is a complete luxury. People scoff at paying $600 for a console but just look at other hobbies. I'll take my cardboard crack addiction for one. People spend potentially thousands on a single deck of Magic cards. Some cards alone are worth a couple grand. Right now, one of the "hot cards" (Bonfire of the Damned) is around $45/ea. $75 if you're a snob and want foiled versions. Still, imagine playing with 4 of those (the legal limit). That's $180 for 4 cards.

My point is that for a hobby, people will spend anything. Thousands are spent on Magic the Gathering, Warhammer 40k, YuGiOh, baseball card collecting, stamp collecting, coin collecting, and building computers. While I think the PS3 was overpriced at launch, saying that having gamers pay $500 is an absurd amount is absurd. It's a hobby, it's not like it's the price of bread.
Very true. The way I see it, a console is an investment for the future, per se.

Last generation consoles were introduced in 2006 and have lasted us till late 2012. This means that if a console costed $500, you paid a measily +/- $7 monthly to be "entitled" to play all the latest games without having to worry about anything other than the games themselves. This "luxurious priviledge" costed you less than the average McDonald's meal per month. It's *not* much.
 

ShadowSoldier

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As per this whole "price" thing. Gaming is a complete luxury. People scoff at paying $600 for a console but just look at other hobbies. I'll take my cardboard crack addiction for one. People spend potentially thousands on a single deck of Magic cards. Some cards alone are worth a couple grand. Right now, one of the "hot cards" (Bonfire of the Damned) is around $45/ea. $75 if you're a snob and want foiled versions. Still, imagine playing with 4 of those (the legal limit). That's $180 for 4 cards.

My point is that for a hobby, people will spend anything. Thousands are spent on Magic the Gathering, Warhammer 40k, YuGiOh, baseball card collecting, stamp collecting, coin collecting, and building computers. While I think the PS3 was overpriced at launch, saying that having gamers pay $500 is an absurd amount is absurd. It's a hobby, it's not like it's the price of bread.
Very true. The way I see it, a console is an investment for the future, per se.

Last generation consoles were introduced in 2006 and have lasted us till late 2012. This means that if a console costed $500, you paid a measily +/- $7 monthly to be "entitled" to play all the latest games without having to worry about anything other than the games themselves. This "luxurious priviledge" costed you less than the average McDonald's meal per month. It's *not* much.

Last gen consoles were introduced in 2005 with the 360.
 

LightyKD

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This recent generation was about content. The sad part was that this industry is filled with blockheads who subscribe to the closed-minded mentality of "MOAR graffix and moar blood is moar fun!" Nintendo made it clear that this generation was about content when they decided not to play the graphics game and it worked!
Nintendo flopped at the N64 and the Gamecube and need to make up for the losses made by losing subsequently in 2 generations, staying afloat thanks to the Gameboy brand. That's common knowledge. The Wii and the DS were weak specs-wise because Nintendo couldn't afford to make more losses.

Specs are not all about "moar grax and blood", and you'd know that if you tried to develop anything for the DS.

If it was all about the content, then the Wii certainly lost, since most games flew right over it, leaving bad, watered down ports in their path IF Wii users were lucky. Far Cry Vengeance, anyone? :P

Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
 

NightsOwl

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Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.

Pretty sure the 3DS is sold on a loss currently or at least at the time of the price cut.
Hate to be "That guy", but most people call those Handhelds and don't consider them consoles.

... Which is just stupid.
 

Foxi4

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Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
Oh please, the systems flopped so bad that whales got jealous and chose to become a species on the verge of extinction. The N64 sold four times less than the PS1 and despite the apparent technical superiority, it died due to the use of an expensive storage medium. Flash was expensive at the time, ten times more expensive than the CD while offering three times less capacity. This resulted in zero third-party support and only 350-odd games compared to 1500-odd games on the PS1. The Gamecube suffered the exact same fate due to the miniDVD alongside the lack of any multimedia support which was a big thing at the time. Comparing its sales to the sales of the PS2 isn't even funny, same with the size of the library, and this comes from a long-time Nintendo customer who bought his first non-Nintendo console this year. If they posted any profits from those consoles, then they were likely consumed by the R&D costs alone and Nintendo barely jumped over the line marking a complete commercial failure. They stayed afloat due to the Gameboy and used their Gamecube-related R&D while creating the Wii to save costs. Study your source material and wake up, and let's not further derail the topic - the systems got obliterated, true fact. No point in dwelling on it.

Edit: Corrected a mistake regarding sales numbers.
 

retrodoctor

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Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
Oh please, the systems flopped so bad that whales got jealous and chose to become a species on the verge of extinction.

This is a real thing that you've just said.
 
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Foxi4

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Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
Oh please, the systems flopped so bad that whales got jealous and chose to become a species on the verge of extinction.

This is a real thing that you've just said.
I admire your criticism and maintain that it's quite a funny bit. :P

...because y'know? Whales jump and body slam the water? Meaning, flop? Funny? :P
 

Hadrian

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On topic: Nope, all the Vita offers is "near PS3 gaming on the go". It's still got pretty much the exact same gaming experience only on a smaller screen. I just don't see the point in buying a Vita & a PS3 at the same time at this moment. I guess they could ape Wii U games by combining the both for some games but then hardly any developer would bother, shit some are moaning because they're not sure what to do with the Wii U!

What I've always loved about Nintendo's handhelds is that I've always wanted the latest one plus a home console because they do offer different styles of games that the home console doesn't, so for me owning two Sony systems that pretty much offer the same thing isn't worth it.

It's certainly going to be an interesting generation, I still don't Sony releasing anything that'll even be on par with what the PC can do this year, it'll be more about features and what they do with PSN. MS...I dunno, I can see them maybe being the most powerful but still not by a large gap but I get a feeling that they'll be going for a larger push for online content and more emphasis on integrating with more devices. Either way I reckon Sony & MS would only make a move once they know how the Wii U does, it doesn't seem like either want to release a new console right now unless they really have to. Each are making enough cash from game sales and subscription services, I'm sure Sony would rather keep things as they are and try to push the Vita more.
 
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Deleted_171835

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Thinking more into it, the Vita+PS3 can't exactly replicate what the Wii U can do. Lag is a major issue (which Nintendo took years of R&D to fix) with PS3 and Vita connectivity. If anyone has tried Remote Play on the Vita, it's also been said that image quality takes a huge hit. With the Wii U, that doesn't happen.

Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
Oh please, the systems flopped so bad that whales got jealous and chose to become a species on the verge of extinction. The N64 sold five times less than the PS1 and despite the apparent technical superiority, it died due to the use of an expensive storage medium. Flash was expensive at the time, ten times more expensive than the CD while offering three times less capacity. This resulted in zero third-party support and only 350-odd games compared to 1500-odd games on the PS1. The Gamecube suffered the exact same fate due to the miniDVD alongside the lack of any multimedia support which was a big thing at the time. Comparing its sales to the sales of the PS2 isn't even funny, same with the size of the library, and this comes from a long-time Nintendo customer who bought his first non-Nintendo console this year. If they posted any profits from those consoles, then they were likely consumed by the R&D costs alone and Nintendo barely jumped over the line marking a complete commercial failure. They stayed afloat due to the Gameboy and used their Gamecube-related R&D while creating the Wii to save costs. Study your source material and wake up, and let's not further derail the topic - the systems got obliterated, true fact. No point in dwelling on it.
Indeed cartridges did screw over Nintendo back then. The cost to publish games for the N64 were much higher than the PS1.

QLBcV.jpg


But I think LightyKD meant that Nintendo always sold their products at a profit. Even when they sold like shit, they still made some profit (unlike Sony in the PS3's early years).
 

Foxi4

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But I think LightyKD meant that Nintendo always sold their products at a profit. Even when they sold like shit, they still made some profit (unlike Sony in the PS3's early years).
That's very true, but I was putting stress on both development time, development cost and other factors which are often not counted in when it comes to "profits" - we can't be sure how much Nintendo paid for developing the N64 and the Gamecube hardware.

In the case of N64, it was in competition with SEGA for the SCI chip - I'm pretty sure that the agreements as well as the R&D costed a pretty penny. The Gamecube's development gave birth to the Wii much later, once the hardware was improved, so that R&D wasn't exactly wasted, but the N64? That went nowhere, and we'll never really know what was the true price Nintendo paid to enter the 64-bit era.

As much as I like the Gamecube, I admit its failure. It was the console I chose back in the day, I enjoyed it, but I acknowledge its short-comings. I was interested in the N64 when I was a child, but it wasn't very popular here and with time, the interest subsided. Nowaday, I try to look at this hardware for what it really is - a brave and bold attempt at incredibly strong hardware for its time, but full of small "faults" which together amount to cancelling out the benefits the hardware had.

Sold at a loss or not, those are simply not successful systems, not from any angle.
 
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ShadowSoldier

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Losses? Nintendo has never sold a console at a loss. The GameCube and N64 were not losers. Maybe not as popular as their rivals but Nintendo in no way had a loss.
Oh please, the systems flopped so bad that whales got jealous and chose to become a species on the verge of extinction. The N64 sold five times less than the PS1 and despite the apparent technical superiority, it died due to the use of an expensive storage medium. Flash was expensive at the time, ten times more expensive than the CD while offering three times less capacity. This resulted in zero third-party support and only 350-odd games compared to 1500-odd games on the PS1. The Gamecube suffered the exact same fate due to the miniDVD alongside the lack of any multimedia support which was a big thing at the time. Comparing its sales to the sales of the PS2 isn't even funny, same with the size of the library, and this comes from a long-time Nintendo customer who bought his first non-Nintendo console this year. If they posted any profits from those consoles, then they were likely consumed by the R&D costs alone and Nintendo barely jumped over the line marking a complete commercial failure. They stayed afloat due to the Gameboy and used their Gamecube-related R&D while creating the Wii to save costs. Study your source material and wake up, and let's not further derail the topic - the systems got obliterated, true fact. No point in dwelling on it.

What are you babbling about? First of all don't tell him to stop derailing a topic when you just type out a whole paragraph like that. Secondly, he said they weren't sold at a loss. He didn't say they never lost in sales, he said they never sold their consoles at a loss. Which is true (minus 3DS).
 

Foxi4

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What are you babbling about? First of all don't tell him to stop derailing a topic when you just type out a whole paragraph like that. Secondly, he said they weren't sold at a loss. He didn't say they never lost in sales, he said they never sold their consoles at a loss. Which is true (minus 3DS).
I was saying that the WiiU is the system where Nintendo goes back into the mainstream game after they rebuilt their imperium with the Wii and the DS, I gave arguments as to why I think the Gamecube and the N64 - the last two systems that were considered mainstream and aimed at the core gamer - were failures and you nonchalantly continue a conversation that has ended on a mutual agreement yesterday. Why?

It's not off-topic when it's meant to support an earlier to-the-topic statement, and this is what the paragraph is all about. Now, let's return to the PS3+Vita bundle, and how it doesn't make any marketing sense to bundle the systems.
 

ShadowSoldier

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What are you babbling about? First of all don't tell him to stop derailing a topic when you just type out a whole paragraph like that. Secondly, he said they weren't sold at a loss. He didn't say they never lost in sales, he said they never sold their consoles at a loss. Which is true (minus 3DS).
I was saying that the WiiU is the system where Nintendo goes back into the mainstream game after they rebuilt their imperium with the Wii and the DS, I gave arguments as to why I think the Gamecube and the N64 - the last two systems that were considered mainstream and aimed at the core gamer - were failures and you nonchalantly continue a conversation that has ended on a mutual agreement yesterday. Why?

It's not off-topic when it's meant to support an earlier to-the-topic statement, and this is what the paragraph is all about. Now, let's return to the PS3+Vita bundle, and how it doesn't make any marketing sense to bundle the systems.

That's my bad. My browser got messed up and it showed your post was the last post, did not know that you guys posted more.
 

Foxi4

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That's my bad. My browser got messed up and it showed your post was the last post, did not know that you guys posted more.
Fair enough, I just wanted you to know that it's not "The Evil Fanboy" speaking through me, I actually had a reason to mention all these things. ;)

In any case, I don't see a why Sony would want to bundle the PS3 with the Vita for another reason - very little games actually take advantage of cross-connectivity at this point. I'd be on the verge of false advertisement to try to convince the consumer otherwise.
 

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