Resident Evil Revelations 2 is the latest game in the survival horror series developed by Capcom. Unlike previous releases, the game is episodic with a new episode being released weekly in March 2015....
5 years of DS roms celebration- day 1 covering year 1
In the middle of E3 was a special day for the DS scene- it marked the 5 year point since the first proper release of a DS rom. We had a thread and as mentioned in it this weeks sees a 5 years in 5 days series of articles that look back over the events of the year in question. Today is year 1 which started with Electroplankton from the group trashman and ended with Digimon Story from WRG and in between saw around 700 releases in with nukes, patches releases, rips, trainers and demos.
The 5 year celebration thread had a quick history but in addition to the first few releases we saw many things that went alongside the roms themselves.
Picking a few dates
2005-06-19 saw some rom dumping tools in NDS_Rom_Dumper_1.0-SMT and MAGICKEY_Tools_V2.0_NDS-DMT
As well as this we also saw Ensata_1.3c_NDS_Emulator_PATCHED-SMT- an emulator that could play commercial roms.
2005-10-26 saw LoadMe_v1.0-WRG- a standalone patching program for roms that for the time had fairly good compatibility.
2006-05-10 saw Super_Princess_Peach_Plus4_Trainer_NDS-VENOM . Scene originated trainers never really took off for the DS scene although in their place cheats and home made trainers with the likes of DSATM flourished. Granted in the first year with did see cheats thanks to project dipstar but there will be more on that later this week as it would not be until later in the timeline that cheating really came to the fore.
It was also around this time we saw most companies put a DS oriented cart (albeit in GBA form factor) out on the market and not too long after that the first nopass from datel and the flood of other nopass devices shortly after that.
That over onto the releases, every release is valuable and in making these threads we realised that if we covered every great game it would probably read like a slightly condensed version of the entire DS release list so rather than make a massive list we will pick out a few that meant something to us or the DS scene in general and then kick it over to you for some discussion. It should be said that a large number of the present GBAtemp crowd were not around for these days so if you were not around or just want a refresher do read on as you might find something you missed. We ask that like us you confine yourself to the relevant year for the thread in question, the folks over at ABGX do a nice simple text list with dates.
Now while it was the first year of DS roms it was not the first year of DS games- the DS hit the US in late November 2004 so we had several months of games (even if a comment at the time was the DS suffered from a lack of them) by the time of the first proper ROM release and several more by the time the ability to play them on hardware became widespread (not to mention this first year saw a couple of E3 shows). As you might expect it did mean a massive flood of games early on- the 17th saw 32 releases including GST hacked releases and the 18th saw 25 releases with several similar floods after that.
On the DS in general it was widespread knowledge that Nintendo pretty much strong-armed developers into adding touchscreen functionality into a game (even at the cost of being a gimmick) and we also saw what amounted to the first real shovelware games.
Those of you who have not seen Mr Driller you have been missing out. Do note the Japanese and European versions have more modes and functionality.
This is the first DS entry and only one not counting the DSiware version. The object of the game is fairly simple- drill down to the end of the level making sure you do not get crushed and do not run out of air- one of the few DS games to manage to balance the “makes you want to launch your DS at the wall” and “just another 5 minutes” qualities in a game.
The epitome of the touch screen gimmick game and always an amusing cart filler- the objective is to draw pac man shapes and once you do they will be animated. Half puzzle game and half hoping your stylus skills/the game interprets your deformed pac man as such and it works.
It is debatable if you can call yourself a gamer and not know what bomberman is about. With a few exceptions the present series has left the roots of it all in favour of 3d, puzzles, RPG/story and the less said about the non XBLA 360 version the better but that is no loss as this version takes it back to the basics and in doing so earns the right to sit alongside the classics of the series seen on the Saturn and PCE/TG16.
While most people who think of the series think of the sequel Jump Ultimate Stars it was this game that spawned one of the first big DS translation projects (it never saw release mind). Regardless of that it is as fun as the sequel and also went some way to proving fighting games on a handheld could be more than imitators of their arcade and console brethren.
The famicom wars series has been going on for as long as the name implies but it only really hit the West in the GBA era (and it hit big). This was the first of the DS offerings and it was good as long as you ignored the use of language in the first main CO you control (apparently gangsters were in when it came to translation here). New units, new rules/gameplay mechanics and a new art style make for a great entry to the series.
On the DS scene front between Advance Wars and the next release on our list we saw the first Chinese game (China had a special DS called the iQue DS or the short form iDS) Zhigan_Yi_Bi_CHN_IDS-WRG which was a localised version of Polarium.
A new article from popular tech site Engadget reports the GPU behind the 3DS' graphical capability- a GPU named Pica200 from a company called Digital Media Professionals (DMP). This post was initially reported as a rumor, but i think it's basically confirmed by now. The manufacturer DMP themselves have reported it, which is a fair enough basis for fact, otherwise they'd be in serious trouble for reporting such an outstanding lie.
“The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.” [/p]
This chip of course does not include the CPU or memory specifications, just the graphics chip. There is a video on the engadget site which they claim to be from the chip itself. Thanks to tk_saturn for confirming this demonstration came from 2006 and is not necessarily an accurate representation of the new alleged GPU inside the 3DS. This does not mean that this article is fake though, the news came from the Pica200 manufacturer themselves, not just a rumor cooked up by engadget.
We still don't know the other technical specs, such as the CPU or memory, which are extremely important in a system's power. There is also the possibility that the Pica200 seen in the Engadget video may be a bit different in the final model of the 3DS, even sporting a different clock speed.