Hyperdimension Neptunia: Re;Birth1 is a remake of the Playstation 3 action RPG, which features a revamped battling system and traveling system. It was released in October 2013 in Japan, and released...
Metrico is a minimialist-type puzzle game developed and published by Digital Dreams Games released on August 5th for the Vita. Metrico takes advantage of many of the Vita's hardware features in order...
You might remember Crytek for their various games and franchises, like the original Far Cry and Crysis. You might know them better for their engines and beautiful visuals. What you might not know, however, is that it seems the company is basically on the verge of falling apart.
A recent post here on GBAtemp by McHaggis summarized into a news article points that the developer behind Retro City Rampage had made public. To catch up you quickly, Brian Provinciano needs to quickly move a remaining number of Wii RCR units before he can receive a single cent of revenue from Nintendo. The deadline to sell the last few units is fast approaching. He has reached out to the public (Twitter, Facebook, etc) and asked for fans of the game to consider making a purchase. Specifically he has mentioned those who perhaps acquired a copy through less-than legal means. What he said and what he meant where somehow lost along the way.
Since the news article was posted, gamers have been debating how pirates were to blame. Incorrectly assuming that he [Provinciano] was directly calling out pirating as the source of his problems. Well, post about it, discuss it, and Google will propagate it. Thanks to a random search, Provinciano has contacted me directly with some words that he hopes will set the story straight.
In regards to the later-than-expected porting of the Wii version, he has these words to add:
This thread is being made to provide the developer with a means to post his thoughts to our community. It will remain closed, please direct all comments to the original news thread linked below.
The popular x86 interpreter by Pate has been ported to a variety of devices. Some will remember its early roots as a DS Homebrew. Since then the program has grown in many ways and keeps getting better. The GCW Zero port was recently updated and includes some nice bug fixes. For more information and a download, please see the source link below.
Removed the requirement for high-resolution timer kernel support.
Fixed screen corruption problems in various games.
Fixed Sound Blaster detection in Ishar: Legend of the Fortress.
Added separate error message for games using Virtual Memory.